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S

  • casting time up to 1 minute; (a twig struck by lightning) A beam of crackling energy lances toward a creature within range
  • range forming a sustained arc of lightning between you and the target. Make a ranged spell attack against it. On a hit

  • components the target takes 2d12 Lightning damage.

    On each of your subsequent turns
  • duration you can take a Bonus Action to deal 1d12 Lightning damage to the target automatically

even if the first attack missed.

The spell ends if the target is ever outside the spell's range or if it has Total Cover from you.

Using a Higher-Level Spell Slot. The initial damage increases by 1d12 for each spell slot level above 1.; Warlock;

Artificer M; Concentration

11th level (3d8)

Artificer and 17th level (4d8).; Warlock;

ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit

  • casting time your teeth or fingernails return to normal.

    The spell's damage increases by 1d10 when you reach 5th level (2d10)
  • range 11th level (3d10)

  • components and 17th level (4d10).; Magic Initiate;
  • duration

Artificer the target takes 1d10 acid damage. After you make the attack

S; Instantaneous; You hurl a beam of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit

  • casting time three beams at level 11
  • range and four beams at level 17. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.; Warlock;

Artificer the target takes 1d10 Force damage.

Cantrip Upgrade. The spell creates two beams at level 5

you create a 10-foot-long tentacle at a point you can see within 60 feet of you. The tentacle lasts for 1 minute or until you use this feature to create another tentacle.

When you create the tentacle

  • casting time the target takes 1d8 cold damage
  • range and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class

  • components the damage increases to 2d8.

    As a bonus action on your turn
  • duration you can move the tentacle up to 30 feet and repeat the attack.

    You can summon the tentacle a number of times equal to your proficiency bonus

and you regain all expended uses when you finish a long rest.; Fathomless Feature;

Artificer you can make a melee spell attack against one creature within 10 feet of it. On a hit

1; Witch Bolt; Evocation; Action; 60 feet; V 1; Witch Bolt; Evocation; Action; 60 feet; V
C; Lightning Lure; Evocation Cantrip; Action; Self (15-foot radius); V; Instantaneous; You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.

This spell's damage increases by 1d8 when you reach 5th level (2d8)
C; Lightning Lure; Evocation Cantrip; Action; Self (15-foot radius); V; Instantaneous; You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.

This spell's damage increases by 1d8 when you reach 5th level (2d8)
S; Primal Savagery; Transmutation Cantrip; Action; Self; S; Instantaneous; You channel primal magic to cause your teeth or fingernails to sharpen S; Primal Savagery; Transmutation Cantrip; Action; Self; S; Instantaneous; You channel primal magic to cause your teeth or fingernails to sharpen
C; Eldritch Blast; Evocation Cantrip; Action; 120 feet; V C; Eldritch Blast; Evocation Cantrip; Action; 120 feet; V
S; Tentacle of the Deeps; ; Bonus Action; 60 ft; -; 1 minute; You can magically summon a spectral tentacle that strikes at your foes. As a bonus action S; Tentacle of the Deeps; ; Bonus Action; 60 ft; -; 1 minute; You can magically summon a spectral tentacle that strikes at your foes. As a bonus action