You invoke both death and life upon a 10-foot-radius
sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.
In addition, one creature of your choice in that
area can spend and roll one of its unspent Hit Dice
and regain a number of hit points equal to the roll
plus your spellcasting ability modifier.
At Higher Levels. When you cast this spell us
ing a spell slot of 3rd level or higher, the damage
increases by 1 d6 for each slot above 2nd, and the
number of Hit Dice that can be spent and added
to the healing roll increases by one for each slot
above 2nd.