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Name

  • casting timeComponents
  • rangeCasting Time

  • componentsDuration
  • durationRange

Text

Class School

Blade Ward

Class Abjuration

Dancing Lights

Class Illusion

Friends

Class Enchantment

Light

Class Evocation

Mage Hand

Class Conjuration

Mending

Class Transmutation

Message

Class Transmutation

Mind Sliver

Class Enchantment

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Minor Illusion

Class Illusion

Prestidigitation

Class Transmutation

Telekinetic Fling

Class Evocation

True Strike

Class Divination

Animal Friendship

Class Enchantment

Charm Person

Class Enchantment

Command

Class Enchantment

Comprehend Languages

Class Divination

Detect Magic

Class Divination

0 0
0 0
0 0
0 0
1 1
1 1
1 1
1 1
1 1

Dissonant Whispers

Class Enchantment

Feather Fall

Class Transmutation

Identify

Class Divination

Jump

Class Transmutation

Life Siphon

  • casting timeS
  • rangeA

  • componentsInstantaneous
  • duration120 ft

You fire an orb of psionic energy fueled by your life force at a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Psychic damage and you can expend one Hit Point Die to increase the damage by 1d10. Using a Higher-Level Spell Slot. The damage increases by 1d10 and the number of Hit Dice you can expend increases by one for each spell slot level above 1.

Psion Evocation

Longstrider

Psion Transmutation

Mage Armor

Psion Abjuration

Sanctuary

Psion Abjuration

Shield

Psion Abjuration

1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1

Silent Image

Psion Illusion

Sleep

Psion Enchantment

Speak with Animals

Psion Divination

Tashas Hideous Laughter

Psion Enchantment

Tensers Floating Disk

Psion Conjuration

Thunderwave

Psion Evocation

Animal Messenger

Psion Enchantment

Blindness/Deafness

Psion Transmutation

Calm Emotions

Psion Enchantment

1 1
1 1
1 1
1 1
1 1
1 1
2 2
2 2
2 2

Crown of Madness

Psion Enchantment

Detect Thoughts

Psion Divination

Ectoplasmic Trail

  • casting timeV,S
  • rangeBA

  • componentsInstantaneous
  • durationSelf

You cloak yourself in spirits that leave ectoplasm in your wake until the end of your turn. While cloaked, you can move through occupied spaces as if they were Difficult Terrain, and moving doesnt provoke Opportunity Attacks. If you end your turn in such a space, you are returned to the last unoccupied space you were in. While cloaked, whenever you enter the space of a creature, the creature becomes covered in ectoplasm until the end of your next turn. A creature covered in ectoplasm has its Speed reduced by 10 feet and takes 2d8 Necrotic damage at the start of its turn. A creature can be covered in ectoplasm only once during a turn. Using a Higher-Level Spell Slot. While cloaked, your Speed increases by 10 feet for each spell slot level above 2.

Psion, Warlock Necromancy

Ego Whip

  • casting timeV
  • rangeReaction, which you take when a creature you can see within 30 feet of yourself makes a Charisma-based ability check or saving throw

  • components
  • duration120 ft

Psion Enchantment

Enhance Ability

Psion Transmutation

Enlarge/Reduce

Psion Transmutation

Enthrall

Psion Enchantment

Heat Metal

Psion Transmutation

Hold Person

Psion Enchantment

2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2

Invisibility

Psion Illusion

Knock

Psion Transmutation

Levitate

Psion Transmutation

Locate Animals or Plants

Psion Divination

Locate Object

Psion Divination

Magic Mouth

Psion Illusion

Mind Spike

Psion Divination

Mirror Image

Psion Illusion

Phantasmal Force

Psion Illusion

2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2

See Invisibility

Psion Divination

Shatter

Psion Evocation

Silence

Psion Illusion

Suggestion

Psion Enchantment

Tashas Mind Whip

Psion Enchantment

Zone of Truth

Psion Enchantment

Bestow Curse

Psion Necromancy

Bleeding Darkness

  • casting timeV,S,M (a vial of rare ink worth 50+ GP)
  • rangeA

  • componentsConcentration, up to 1 minute
  • duration60 ft

You create an inky void in a 10-foot-radius Sphere at a point you can see above yourself within range. When you cast the spell, magical Darkness pours from the sphere, filling a 10-foot-radius, 40-foot-tall Cylinder originating from the Sphere until the start of your next turn. The Cylinder is Difficult Terrain, and no lightmagical or otherwisecan illuminate the area. When the Darkness appears, each creature in the area must succeed on a Constitution saving throw or take 3d8 Cold damage and have the Blinded condition until the end of its next turn. A creature also makes this save when it enters the spells area for the first time on a turn or ends its turn there. A creature makes this save only once per turn. Until the spell ends, you can take a Magic action to move the Sphere up to 20 feet horizontally and cause the Sphere to pour magical Darkness until the start of your next turn. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 3

Psion, Warlock, Wizard Evocation

Clairvoyance

Psion, Warlock, Wizard Divination

2 2
2 2
2 2
2 2
2 2
2 2
3 3
3 3
3 3

Dispel Magic

Psion, Warlock, Wizard Abjuration

Enemies Abound

  • casting timeV.S
  • rangeA

  • componentsConcentration, up to 1 minute
  • duration120 ft

Choose a creature you can see within range. The target must succeed on an Intelligence saving throw or have the Frightened condition for the duration. While Frightened, the target loses the ability to distinguish friend from foe and is affected in the following ways: The target regards all creatures it can see as enemies. Whenever the target chooses a creature other than itself for an attack, spell, or other ability, it must choose at random from among the creatures it can see within range of that attack, spell, or other ability. The target must make an Opportunity Attack each time it is able to. Each time the target takes damage, it makes another Intelligence saving throw. On a successful save, the spell ends.

Bard, Psion, Sorcerer, Warlock, Wizard Enchantment

Fear

Bard, Psion, Sorcerer, Warlock, Wizard Illusion

Fly

Bard, Psion, Sorcerer, Warlock, Wizard Transmutation

Hypnotic Pattern

Bard, Psion, Sorcerer, Warlock, Wizard Illusion

Intellect Fortress

  • casting timeV
  • rangeA

  • componentsConcentration, up to 1 hour
  • duration30 ft

For the duration, one willing creature you can see within range has Resistance to Psychic damage as well as Advantage on Intelligence, Wisdom, and Charisma saving throws. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.

Bard, Psion, Sorcerer, Warlock, Wizard Abjuration

Major Image

Bard, Psion, Sorcerer, Warlock, Wizard Illusion

Nondetection

Bard, Psion, Sorcerer, Warlock, Wizard Abjuration

Sending

Bard, Psion, Sorcerer, Warlock, Wizard Divination

3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3
3 3

Summon Astral Entity

Bard, Psion, Sorcerer, Warlock, Wizard Conjuration

Telekinetic Crush

Bard, Psion, Sorcerer, Warlock, Wizard Transmutation

Tongues

Bard, Psion, Sorcerer, Warlock, Wizard Divination

Arcane Eye

Bard, Psion, Sorcerer, Warlock, Wizard Divination

Banishment

Bard, Psion, Sorcerer, Warlock, Wizard Abjuration

Charm Monster

Bard, Psion, Sorcerer, Warlock, Wizard Enchantment

Compulsion

Bard, Psion, Sorcerer, Warlock, Wizard Enchantment

Confusion

Bard, Psion, Sorcerer, Warlock, Wizard Enchantment

Dimension Door

Bard, Psion, Sorcerer, Warlock, Wizard Conjuration

3 3
3 3
3 3
4 4
4 4
4 4
4 4
4 4
4 4

Freedom of Movement

Bard, Psion, Sorcerer, Warlock, Wizard Abjuration

Greater Invisibility

Bard, Psion, Sorcerer, Warlock, Wizard Illusion

Hallucinatory Terrain

Bard, Psion, Sorcerer, Warlock, Wizard Illusion

Life Inversion Field

  • casting timeV,S
  • rangeA

  • componentsConcentration, up to 1 minute
  • durationSelf

An aura radiates from you in a 30-foot Emanation for the duration. When you create the aura, you regain 4d8 Hit Points. Whenever you regain Hit Points, you can choose a creature you can see in the aura and force it to make a Constitution saving throw. On a failed save, the creature takes Necrotic damage equal to half the amount of Hit Points you regained (round up). A creature makes this save only once per turn. Using a Higher-Level Spell Slot. The healing increase by 1d8 for each spell slot level above 4.

Cleric, Psion, Sorcerer Abjuration

Locate Creature

Cleric, Psion, Sorcerer Divination

Phantasmal Killer

Cleric, Psion, Sorcerer Illusion

Polymorph

Cleric, Psion, Sorcerer Transmutation

Raulothims Psychic Lance

Cleric, Psion, Sorcerer Enchantment

Summon Aberration

Cleric, Psion, Sorcerer Conjuration

4 4
4 4
4 4
4 4
4 4
4 4
4 4
4 4
4 4

Animate Objects

Cleric, Psion, Sorcerer Transmutation

Awaken

Cleric, Psion, Sorcerer Transmutation

Contact Other Plane

Cleric, Psion, Sorcerer Divination

Dominate Person

Cleric, Psion, Sorcerer Enchantment

Dream

Cleric, Psion, Sorcerer Illusion

Geas

Cleric, Psion, Sorcerer Enchantment

Hold Monster

Cleric, Psion, Sorcerer Enchantment

Legend Lore

Cleric, Psion, Sorcerer Divination

Mislead

Cleric, Psion, Sorcerer Illusion

5 5
5 5
5 5
5 5
5 5
5 5
5 5
5 5
5 5

Modify Memory

Cleric, Psion, Sorcerer Enchantment

Rarys Telepathic Bond

Cleric, Psion, Sorcerer Divination

Scrying

Cleric, Psion, Sorcerer Divination

Seeming

Cleric, Psion, Sorcerer Illusion

Synaptic Static

Cleric, Psion, Sorcerer Enchantment

Telekinesis

Cleric, Psion, Sorcerer Transmutation

Teleportation Circle

Cleric, Psion, Sorcerer Conjuration

Blade Barrier

Cleric, Psion, Sorcerer Evocation

Disintegrate

Cleric, Psion, Sorcerer Transmutation

5 5
5 5
5 5
5 5
5 5
5 5
5 5
6 6
6 6

Eyebite

Cleric, Psion, Sorcerer Necromancy

Find the Path

Cleric, Psion, Sorcerer Divination

Mass Suggestion

Cleric, Psion, Sorcerer Enchantment

Mental Prison

Cleric, Psion, Sorcerer Illusion

Move Earth

Cleric, Psion, Sorcerer Transmutation

Ottos Irresistible Dance

Cleric, Psion, Sorcerer Enchantment

Programmed Illusion

Cleric, Psion, Sorcerer Illusion

Psionic Blast

Cleric, Psion, Sorcerer Evocation

Thought Form

Cleric, Psion, Sorcerer Transmutation

6 6
6 6
6 6
6 6
6 6
6 6
6 6
6 6
6 6

True Seeing

Cleric, Psion, Sorcerer Divination

Etherealness

Cleric, Psion, Sorcerer Conjuration

Forcecage

Cleric, Psion, Sorcerer Evocation

Mirage Arcane

Cleric, Psion, Sorcerer Illusion

Plane Shift

Cleric, Psion, Sorcerer Conjuration

Power Word Fortify

Cleric, Psion, Sorcerer Enchantment

Project Image

Cleric, Psion, Sorcerer Illusion

Reverse Gravity

Cleric, Psion, Sorcerer Transmutation

Teleport

Cleric, Psion, Sorcerer Conjuration

6 6
7 7
7 7
7 7
7 7
7 7
7 7
7 7
7 7

Abi-Dalzims Horrid Wilting

  • casting time
  • rangeA

  • componentsInstantaneous
  • duration150 ft

You draw the moisture from every creature in a 30- foot Cube centered on a point within range. Each creature in that area makes a Constitution saving throw, taking 12d8 Necrotic damage on a failed save or half as much damage on a successful one. Constructs automatically succeed at the save, and Plant creatures automatically fail the save. Nonmagical plants in the area that arent creatures, such as trees and shrubs, wither and die instantly.

Psion, Sorcerer, Wizard Necromancy

Antimagic Field

Psion, Sorcerer, Wizard Abjuration

Antipathy/Sympathy

Psion, Sorcerer, Wizard Enchantment

Befuddlement

Psion, Sorcerer, Wizard Enchantment

Dominate Monster

Psion, Sorcerer, Wizard Enchantment

Glibness

Psion, Sorcerer, Wizard Enchantment

Maze

Psion, Sorcerer, Wizard Conjuration

Mind Blank

Psion, Sorcerer, Wizard Abjuration

Power Word Stun

Psion, Sorcerer, Wizard Enchantment

8 8
8 8
8 8
8 8
8 8
8 8
8 8
8 8
8 8

Telepathy

Psion, Sorcerer, Wizard Divination

Astral Projection

Psion, Sorcerer, Wizard Necromancy

Foresight

Psion, Sorcerer, Wizard Divination

Power Word Heal

Psion, Sorcerer, Wizard Enchantment

Power Word Kill

Psion, Sorcerer, Wizard Enchantment

Psychic Scream

Psion, Sorcerer, Wizard Enchantment

Shapechange

Psion, Sorcerer, Wizard Transmutation

Time Stop

Psion, Sorcerer, Wizard Transmutation

Weird

Psion, Sorcerer, Wizard Illusion

8 8
9 9
9 9
9 9
9 9
9 9
9 9
9 9
9 9