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Kampf Kunst

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Du erhältst die folgenden Vorteile, wenn du unbewaffnet bist oder nur Mönchswaffen führst und keine Rüstung trägst oder einen Schild führst:

- Du kannst Geschicklichkeit anstelle von Stärke für die Angriffs- und Schadenswürfe deiner unbewaffneten Schläge und Mönchswaffen verwenden.

- Du kannst einen W4 anstelle des normalen Schadens deines unbewaffneten Schlags oder deiner Mönchswaffe würfeln.

Dieser Würfel ändert sich mit steigender Mönchsstufe: auf einen W6 in Stufe 5, einen W8 in Stufe 11 und einen W10 in Stufe 17.

- Wenn du in deinem Zug die Aktion „Angriff” mit einem unbewaffneten Schlag oder einer Mönchswaffe ausführst, kannst du einen unbewaffneten Schlag als Bonusaktion ausführen.

Mönch

Basic Features

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Sneak Attack: Once per turn, you can deal an extra 3d6 (at level 5) damage to one creature you hit with an Attack if you have advantage on the Attack roll. The Attack must use a Finesse or a ranged weapon.

You don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and you don't have disadvantage on the Attack roll.

Cunning Action:Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a Bonus Action on each of your turns in Combat. This action can be used only to take the Dash, Disengage, or Hide action.

Uncanny Dodge: Starting at 5th level, when an attacker that you can see hits you with an Attack, you can use your reaction to halve the attack's damage against you.

Rogue

Wails from the grave

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At 3rd level, as you nudge someone closer to the grave, you can channel the power of death to harm someone else as well. Immediately after you deal your Sneak Attack damage to a creature on your turn, you can target a second creature that you can see within 30 feet of the first creature. Roll half the number of Sneak Attack dice for your level (round up), and the second creature takes necrotic damage equal to the roll's total, as wails of the dead sound around them for a moment.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Rogue

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