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Acid Breath

  • casting time Bonus Action
  • range 5x30ft

  • components
  • duration

You can use your action to exhale destructive energy. It deals damage in an area according to your ancestry.

Acid - 5 by 30 ft. line (DEX save)

When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry.

The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one.

The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. After using your breath weapon, you cannot use it again until you complete a short or long rest.

Dragon Familiar Class Feature

Cold Breath

  • casting time Action
  • range 15ft cone

  • components
  • duration Instaneous

You can use your action to exhale destructive energy. It deals damage in an area according to your ancestry.

Cold - 15 ft. cone (CON save)

When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry.

The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one.

The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. After using your breath weapon, you cannot use it again until you complete a short or long rest.

Dragonborn Class Feature

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