(Concentration) You draw all the air out of a creature within range. The target must make a Con saving throw. On a failed save, it takes 8d6 bludgeoning damage and begins suffocating. Takes half as much damage and does not begin suffocating.
You expand your senses and attune yourself to the shadowed planes, detecting the exact locations of all creatures within range until the end of your current turn. Choose one creature that you have detected with this spell. An umbral claw of darkness made manifest rips through the creature, inflicting 3d10 force damage. If the creature is slain, their body vanishes into shadow, leaving their clothing and equipment behind. A creature slain by this spell can be resurrected, but only by a spell that does not require a corpse.