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Hellish Rebuke

  • casting time Reaction
  • range 60 feet

  • components V, S
  • duration Instantaneous

Reaction, which you take in response to taking damage from a creature that you can see within 60 feet of yourself.

The creature that damaged you is momentarily surrounded by green flames. It makes a Dexterity saving throw, taking 2d10 Fire damage on a successful one.

Using a Higher-Level Spell Slot:
The damage increases by 1d10 for each spell slot level above 1.

Warlock Level 1 Evocation

Misty Step

  • casting time Bonus Action
  • range Self

  • components V
  • duration Instantaneous

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.

Warlock Level 2 Conjuration

Chill Touch

  • casting time Action
  • range Touch

  • components V, S
  • duration Instantaneous

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

Cantrip Upgrade:
The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

Warlock Necromancy Cantrip

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