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Dispel Magic

  • casting time Action
  • range 120 feet

  • components V, S
  • duration Instantaneous

Choose one creature, object, or magical effect within range. Any ongoing spell of level 3 or lower on the target ends. For each ongoing spell of level 4 or higher on the target, make an ability check using your spellcasting ability (DC 10 plus that spell’s level). On a successful check, the spell ends.

Using a Higher-Level Spell Slot. You automatically end a spell on the target if the spell’s level is equal to or less than the level of the spell slot you use.

Psion Abjuration

Slow

  • casting time Action
  • range 120 ft, 40ft. Cube

  • components V, S, M
  • duration Up to 1 Minute

A drop of molasses

You alter time around up to six creatures of your choice in a 40-foot Cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.

An affected target’s Speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can’t take Reactions. On its turns, it can take either an action or a Bonus Action, not both, and it can make only one attack if it takes the Attack action. If it casts a spell with a Somatic component, there is a 25 percent chance the spell fails as a result of the target making the spell’s gestures too slowly.

An affected target repeats the save at the end of each of its turns, ending the spell on itself on a success.

Psion Transmutation

Telekinetic Crush

  • casting time Action
  • range 90 Feet

  • components V
  • duration Instantaneous

You create a field of crushing telekinetic force in a 30-foot Cube within range. Each creature in the area makes a Strength saving throw. On a failed save, the target takes 5d6 Force damage and has the Prone condition. On a successful save, the target takes half as much damage only.

Using a Higher-Level Spell Slot. The damage
increases by 1d6 for each spell slot level above 3.

Psion Transmutation

Ectoplasmic Trail

  • casting time Bonus Action
  • range Self

  • components V, S
  • duration Instantaneous

You cloak yourself in spirits that leave ectoplasm in your wake until the end of your turn. While cloaked, you can move through occupied spaces as if they were Difficult Terrain, and moving doesn’t provoke Opportunity Attacks. If you end your turn in such a space, you are returned to the last unoccupied space you were in.

While cloaked, whenever you enter the space of a creature, the creature becomes covered in ectoplasm until the end of your next turn. A creature covered in ectoplasm has its Speed reduced by 10 feet and takes 2d8 Necrotic damage at the start of its turn. A creature can be covered in ectoplasm only once during a turn.

Using a Higher-Level Spell Slot. While cloaked,
your Speed increases by 10 feet for each spell slot level above 2.

Psion Necromancy

3 3
3 3
3 3
2 2