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S

  • casting time taking 2d6 necrotic damage on a failed save
  • range or half as much damage on a successful one. Nonmagical vegetation in that area withers.
    In addition

  • components one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

    At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher
  • duration the damage increases by 1d6 for each slot above the 2nd

and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.;Wizard (SACoC)

Other M;Instantaneous;You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw

ability check

Other or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.;Wizard (SACoC)

S;Concentration Up To 1 Minute;(soft clay

  • casting time 20-foot-high Cylinder centered on a point within range. The area of the Cylinder is Bright Light
  • range and each creature in it when it appears makes a Constitution saving throw

  • components taking 4d10 Radiant damage on a failed save or half as much damage on a successful one. A creature also makes this save when it enters the spell’s area for the first time on a turn or ends its turn there. A creature makes this save only once per turn.
    In addition
  • duration whenever a creature in the Cylinder casts a spell

that creature makes a Constitution saving throw. On a failed save

the spell dissipates with no effect which must be worked into roughly the desired shape of the stone object)You conjure a pillar of spellfire in a 20-foot-radius

2;Wither And Bloom;2nd level Necromancy;1 action;60 feet/10ft Sphere;V 2;Wither And Bloom;2nd level Necromancy;1 action;60 feet/10ft Sphere;V
1;Silvery Barbs;1st level Enchantment;1 Reaction;60 feet;V;Instantaneous;You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.
You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll
1;Silvery Barbs;1st level Enchantment;1 Reaction;60 feet;V;Instantaneous;You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.
You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll
4;Spellfire Storm;4th level Evocation;1 action;60ft/20 Ft Cylinder;V 4;Spellfire Storm;4th level Evocation;1 action;60ft/20 Ft Cylinder;V