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Twinned Spell

  • casting timeSorcery Points = Spell Level
  • range

When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).

To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are.

Sorcerer (Sorcerer (Wild Magic)) Metamagic Option

Quickened Spell

  • casting time2 Sorcery Points
  • range

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

Sorcerer (Wild Magic) Metamagic Option

Empowered Spell

  • casting time1 Sorcery Point
  • range

When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one).

You must use the new rolls.

You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.

Sorcerer (Wild Magic) Metamagic Option

Font of Magic

  • casting time1
  • range

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.
You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest.

Create Slot:
1st: (2)
2nd: (3)
3rd: (5)
4th: (6)
5th: (7)

Convert Slot:
Slot Level = Sorcery Points.

Sorcerer (Wild Magic) Class Feature

Bend Luck

  • casting time1
  • range

Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.

Sorcerer (Wild Magic) Class Feature

MO MO
MO MO
MO MO
CF CF
CF CF