Large beast
AC 12    HP 22    Speed 50 ft.    Initiative +2
Modifier / Saving Throw
Str +3 / +3    Dex +2 / +2    Con +0 / +0
Int -4 / -4    Wis +1 / +1    Cha -1 / -1
Skills Perception +3, Stealth +4
Senses Darkvision 60 ft.
Traits______
Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions______
Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of
Roar.
Rend. Melee Attack Roll: +5, Hit: 1d8 + 3 Slashing damage.
Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.
Large beast
AC 11    HP 39    Speed 30 ft., Swim 30 ft.
Initiative +1
Modifier / Saving Throw
Str +2 / +2    Dex +1 / +1    Con +1 / +1
Int -4 / -4    Wis +0 / +0    Cha -4 / -4
Senses Darkvision 60 ft.
Traits______
Amphibious. The toad can breathe air and water.
Standing Leap. The toad's Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start.
Actions______
Bite. Melee Attack Roll: +4, Hit: 1d6 + 2 Piercing damage plus 2d4 Poison damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).
Swallow. The toad swallows a Medium or smaller target it is grappling. While swallowed,
the target isn't Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the toad. In addition, the target takes 3d6 Acid damage at the end of each of the toad's turns. The toad can have only one target swallowed at a time, and it can't use Bite while it has a swallowed target. If the toad dies, a swallowed creature is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition.
Large beast
AC 14    HP 26    Speed 30 ft, Climb 30 ft.
Initiative +3
Modifier / Saving Throw
Str +2 / +2    Dex +3 / +3    Con +1 / +1
Int -4 / -4    Wis +0 / +0    Cha -3 / -3
Skills Perception +4, Stealth +7
Senses Darkvision 60 ft.
Traits______
Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.
Actions______
Bite. Melee Attack Roll: +5, Hit: 1d8 + 3 Piercing damage plus 2d6 Poison damage.
Web (Recharge 5-6). Dexterity
Saving Throw: DC 13, one creature the spider can see within 60 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10, HP 5, Vulnerability to Fire damage, Immunity to Poison and Psychic damage).
Large beast
AC 14    HP 22    Speed 50 ft.    Initiative +2
Modifier / Saving Throw
Str +3 / +3    Dex +2 / +2    Con +2 / +2
Int -4 / -4    Wis +1 / +1    Cha -2 / -2
Skills Perception +3, Stealth +4
Senses Darkvision 60 ft.
Traits______
Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions______
Bite. Melee Attack Roll: +5, Hit: 1d10 + 3 Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Large beast
AC 12    HP 13    Speed 20 ft, Swim 30 ft.
Initiative +0
Modifier / Saving Throw
Str +2 / +2    Dex +0 / +0    Con +1 / +3
Int -4 / -4    Wis +0 / +0    Cha -3 / -3
Skills Stealth +2
Traits______
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions______
Bite. Melee Attack Roll: +4, Hit: 1d8 + 2 Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
Tiny beast
AC 10    HP 1    Speed 20 ft, Climb 20 ft.
Initiative +0
Modifier / Saving Throw
Str -4 / -4    Dex +0 / +0    Con -1 / -1
Int -4 / -4    Wis +0 / +0    Cha -3 / -3
Skills Perception +2
Senses Darkvision 30 ft.
Traits______
Agile. The rat doesn't provoke Opportunity Attacks when it moves out of an enemy's reach.
Actions______
Bite. Melee Attack Roll: +2, Hit: 1 Piercing damage.
Large beast
AC 11    HP 19    Speed 40 ft, Climb 30 ft.
Initiative +1
Modifier / Saving Throw
Str +3 / +5    Dex +1 / +1    Con +1 / +1
Int -4 / -4    Wis +1 / +1    Cha -2 / -2
Skills Perception +3
Senses Darkvision 60 ft.
Actions______
Ram. Melee Attack Roll: +5, Hit: 1d6 + 3 Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 2d4 Bludgeoning damage and has the Prone condition.