You strike a chord that resonates with the music of the spheres, linking the fates of your companions. Choose up to four willing creatures within range. For the duration, a shimmering astral thread connects these creatures
Whenever you grant a Bardic Inspiration die to one of the linked creatures, all others gain 5 temporary hit points as the celestial harmony bolsters them
Once per turn, when a linked creature hits with an attack or succeeds on a saving throw, they can choose one other linked creature to receive a Glimmer of Fate. That creature adds a d4 to the next ability check, attack roll, or saving throw they make at the start of their next turn.
As a reaction when a linked creature is hit by an attack, you can cause the starlight between the threads to flare. The attacker must succeed on a Charisma saving throw or have Disadvantage on all further attacks against the linked group until the end of its turn.
You raise your weapon or holy symbol toward the sky, condensing ambient light into a jagged, vibrating spear of pure solar energy. You hurl the lance at a target within range
Make a ranged spell attack against a creature. On a hit, the target takes 5d8 radiant damage
Whether the attack hits or misses, the lance shatters upon impact (or at the end of its range). The target and each creature within 10 feet of it must make a Constitution saving throw. On a failed save, a creature is Blinded until the end of your next turn
if the target is an Undead or a Fiend, it has disadvantage on the saving throw and takes an additional 2d8 radiant damage from the initial strike
The air screams as the violet sphere tears through reality. There is no explosion, only a terrifying silence where matter used to be. As the dust settles, a perfectly carved tunnel remains, cutting through stone, steel, and flesh alike with indifferent elegance
The target takes 6d10 force damage
The target must make a dexterity saving throw equal to the users spell save DC. On a success they take half damage.