You raise your weapon or holy symbol toward the sky, condensing ambient light into a jagged, vibrating spear of pure solar energy. You hurl the lance at a target within range
Make a ranged spell attack against a creature. On a hit, the target takes 5d8 radiant damage
Whether the attack hits or misses, the lance shatters upon impact (or at the end of its range). The target and each creature within 10 feet of it must make a Constitution saving throw. On a failed save, a creature is Blinded until the end of your next turn
if the target is an Undead or a Fiend, it has disadvantage on the saving throw and takes an additional 2d8 radiant damage from the initial strike
The air screams as the violet sphere tears through reality. There is no explosion, only a terrifying silence where matter used to be. As the dust settles, a perfectly carved tunnel remains, cutting through stone, steel, and flesh alike with indifferent elegance
The target takes 6d10 force damage
The target must make a dexterity saving throw equal to the users spell save DC. On a success they take half damage.