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Flurry of Blows

  • casting timeBonus Action
  • range

Immediately after taking the Attack action on your turn, you can spend 1 ki point to make two additional unarmed strikes as a bonus action.

Paladin Feature

Patient Defense

  • casting timeBonus Action
  • range

Spend 1 ki point to take the Dodge action as a bonus action on your turn, causing attacks against you to be made with disadvantage.

Paladin Feature

Step of the Wind

  • casting timeBonus Action
  • range

Spend 1 ki point to Dash or Disengage as a bonus action. Your jump distance doubles until the end of your turn.

Paladin Feature

Stunning Strike

  • casting timeOn Hit
  • rangeMelee

When you hit a creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

Paladin Feature

Ki Points

  • casting timePassive
  • range

You have a pool of 5 ki points. You regain all expended points when you finish a short or long rest. Spend ki to fuel Flurry of Blows, Step of the Wind, Patient Defense, and other features.

Paladin Feature

Extra Attack

  • casting timePassive
  • range

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Paladin Feature

Unarmored Movement

  • casting timePassive
  • range

Your speed increases by 10 feet while you are not wearing armor or wielding a shield.

Paladin Feature

Martial Arts

  • casting timePassive
  • range

Use Dexterity for unarmed strikes and monk weapons. Your unarmed strikes deal 1d6 damage. When you use the Attack action with an unarmed strike or monk weapon, you can make one unarmed strike as a bonus action.

Paladin Feature

Shadow Step

  • casting timeBonus Action
  • range60 ft

While in dim light or darkness, teleport up to 60 feet to an unoccupied space also in dim light or darkness. You gain advantage on the first melee attack before the end of your turn.

Paladin Feature

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Shadow Arts: Pass Without Trace

  • casting time1 Action
  • rangeSelf

  • componentsV, S
  • duration1 hour

A veil of shadows and silence radiates from you and your allies. Each creature you choose within 30 feet gains +10 to Stealth and leaves no tracks. Concentration required.

Paladin 2nd Level

Shadow Arts: Darkness

  • casting time1 Action
  • range60 ft

  • componentsV, M
  • duration10 minutes

Magical darkness spreads in a 15-foot radius sphere from a point you choose. It blocks vision, even with darkvision. Concentration required.

Paladin 2nd Level

Shadow Arts: Darkvision

  • casting time1 Action
  • rangeTouch

  • componentsV, S
  • duration8 hours

Grant a willing creature the ability to see in darkness to a range of 60 feet. Does not stack with existing darkvision.

Paladin 2nd Level

Shadow Arts: Silence

  • casting time1 Action
  • range120 ft

  • componentsV, S
  • duration10 minutes

No sound can be created within or pass through a 20-foot-radius sphere centered on a point. Creatures inside are deafened. Concentration required.

Paladin 2nd Level

Blessing of the Raven Queen

  • casting timeBonus Action
  • range30 ft

  • components
  • duration1 round

Teleport up to 30 feet to a space you can see. Gain resistance to all damage until the start of your next turn. Usable a number of times equal to your proficiency bonus per long rest.

Paladin Racial

Unarmed Strike

  • casting timeAction
  • rangeMelee

Melee attack using Dexterity. Deals 1d6 + Dex modifier bludgeoning damage.

Paladin Attack

Dart

  • casting timeAction
  • range20/60 ft

Thrown weapon attack using Dexterity. Deals 1d4 + Dex modifier piercing damage.

Paladin Attack

Shortsword

  • casting timeAction
  • rangeMelee

Finesse melee weapon. Deals 1d6 + Dex modifier slashing damage. Counts as monk weapon.

Paladin Attack

Dodge

  • casting timeAction
  • range

  • components
  • duration1 round

Until the start of your next turn, attacks against you are made with disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage.

Paladin Standard

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Dash

  • casting timeAction
  • range

  • components
  • durationInstant

Gain additional movement up to your speed.

Paladin Standard

Disengage

  • casting timeAction
  • range

  • components
  • durationInstant

Your movement does not provoke opportunity attacks for the rest of the turn.

Paladin Standard

Help

  • casting timeAction
  • range5 ft

  • components
  • duration1 round

Grant an ally advantage on the next ability check or attack roll against a creature within 5 feet of you.

Paladin Standard

Hide

  • casting timeAction
  • range

  • components
  • duration1 round

Make a Stealth check to become unseen. Requires cover or obscurity.

Paladin Standard

Use an Object

  • casting timeAction
  • range

  • components
  • durationInstant

Interact with a second object on your turn, beyond your free interaction.

Paladin Standard

Acrobat (UA Skill Feat)

  • casting timePassive
  • range

Gain proficiency in Acrobatics. When making checks to escape restraint or balance on narrow surfaces, you may reroll a 1.

Paladin Feat

Shadow Veil

  • casting timePassive
  • range

Wondrous item, uncommon. Grants advantage on Stealth checks made in dim light or darkness. Once per long rest, cast Pass Without Trace without components.

Paladin Item

Shadar-kai Resilience

  • casting timePassive
  • range

You have resistance to necrotic damage and are immune to magical sleep. Sunlight does not impair your vision.

Paladin Racial

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