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provided that wood or other fuel is present in the new location.
• You instantaneously extinguish the flames within the cube.
• You double or halve the area of bright light and dim light cast by the flame

  • casting timean inanimate object
  • rangeor a location- to appear within the flames and animate as you like. The shapes last for 1 hour.
    If you cast this spell multiple times

  • componentsyou can have up to three non-instantaneous effects created by it active at a time
  • durationand you can dismiss such an effect as an action.;Druid

Sorcerer (XGE)

Artificer change its color or both . The change lasts for 1 hour.
• You cause simple shapes-such as the vague form of a creature

S;Concentration

  • casting timethe magic bonfire fills a 5-foot cube. Any creature in the bonfire's space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfire's space for the first time on a turn or ends its turn there.
    The bonfire ignites flammable objects in its area that aren't being worn or carried.
    The spell's damage increases by 1d8 when you reach 5th level (2d8)
  • range11th level (3d8)

  • componentsand 17th level (4d8).;Druid (XGE)
  • duration

Artificer up to 1 minute;You create a bonfire on ground that you can see within range. Until the spells ends

S;Instantaneous;Whispering to the spirits of nature

  • casting timeharmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies
  • rangea cloud for rain

  • componentsfalling snowflakes for snow
  • durationand so on. This effect persists for 1 round.
    • You instantly make a flower blossom

a seed pod open

Artificer you create one of the following effects within range.
• You create a tiny

S;Instantaneous;You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save

  • casting timeand it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
    The spell's damage increases by 1d6 when you reach 5th level (2d6)
  • range11th level (3d6)

  • componentsand 17th level (4d6).;Druid (XGE)
  • duration

Artificer the target takes 1d6 cold damage

S;Concentration

  • casting timethe target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.;Druid
  • range

Artificer up to 1 minute;You touch one willing creature. Once before the spell ends

S;Instantaneous;You seize the air and compel it to create one of the following effects at a point you can see within range:
• One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
• You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage.
• You create a harm less sensory effect using air

  • casting timewind to slam shutters closed
  • rangeor your clothing to ripple in a breeze.;Druid (XGE)

Artificer such as causing leaves to rustle

0;Control Flames;Transmutation cantrip;1 action;60 feet;S;Instantaneous or 1 hour (see below);You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:
• You instantaneously expand the flame 5 feet in one direction
0;Control Flames;Transmutation cantrip;1 action;60 feet;S;Instantaneous or 1 hour (see below);You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:
• You instantaneously expand the flame 5 feet in one direction
0;Create Bonfire;Conjuration cantrip;1 action;60 feet;V 0;Create Bonfire;Conjuration cantrip;1 action;60 feet;V
0;Druidcraft;Transmutation cantrip;1 action;30 feet;V 0;Druidcraft;Transmutation cantrip;1 action;30 feet;V
0;Frostbite;Evocation cantrip;1 action;60 feet;V 0;Frostbite;Evocation cantrip;1 action;60 feet;V
0;Guidance;Divination cantrip;1 action;Touch;V 0;Guidance;Divination cantrip;1 action;Touch;V
0;Gust;Transmutation cantrip;1 action;30 feet;V 0;Gust;Transmutation cantrip;1 action;30 feet;V