Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Conjure Animals

  • casting time Action
  • range 18m

  • components Verbal, Somatic
  • duration Concentration, 10 min.

Effect:
Summon a Large pack of spectral animals in an unoccupied space you can see within range
You can choose the animal form
You gain Advantage on Strength Saving Throws while within 1.5m of the pack
When you move, you can move the pack up to 9m to an unoccupied space you can see
Whenever the pack moves within 3m of a creature or a creature enters/ends its turn within 3m of the packand is in sight of the caster:
Creature makes a Dexterity Saving Throw
-Failed: 3d10 Slashing damage
-Success: Half damage (implied by general rules, but original text specifies only failed)
Save is made only once per turn

Higher-Level Casting:
+1d10 damage per spell slot above 3rd

Druid Conjuration

Sylune's Viper

  • casting time Bonus Action
  • range Self

  • components Verbal, Somatic, Mat.
  • duration 1 hour

Snake Fang

Effect:
Summon a spectral snake around you
Gain 15 Temporary HP, spell ends if you have 0 Temporary HP
Climbing: Gain Climb Speed = your Speed
Venomous Bite: As a Magic action, make a ranged spell attack against a creature within 15 m
On hit: 1d6 Force damage
Target gains Poisoned condition (disadvantage on attack rolls and Ability Checks) until start of your next turn
While Poisoned, target is Incapacitated (can’t take actions or reactions)

Higher-Level Casting:
+5 Temporary HP per slot above 3rd
+1d6 Venomous Bite damage per slot above 3rd

Druid Conjuration

Revivify

  • casting time Action
  • range Touch

  • components Verbal, Somatic, Mat.
  • duration Instantaneous

Diamond worth 300+ GP, will be consumed

Touch a creature that died within the last minute:

-Creature revives with 1 HP

-Cannot revive creatures that died of old age

-Does not restore missing body parts

Druid Necromancy

Augury

  • casting time 1 Minute or Ritual
  • range Self

  • components Verbal, Somatic, Mat.
  • duration Instantaneous

Sticks, Bones, Cards, or Tokens worth 25+ GP

() Effect:
Receive an omen from an otherworldly entity about a course of action you plan to take within 30 minutes

DM chooses omen from:
-Weal: Good outcome
-Woe: Bad outcome
-Weal and Woe: Both good and bad
Indifference: Neither good nor bad
Spell does not account for changing circumstances (like other spells)

Limitations:
Casting more than once before a Long Rest: 25% cumulative chance of receiving no answer per additional casting

Druid Divination

Goodberry

  • casting time Action
  • range Self

  • components Verbal, Somatic, Mat.
  • duration 24 hours

Sprig of Mistletoe

Effect:
Creates 10 magical berries in your hand
Bonus Action to eat 1 berry:
Restores 1 HP
Provides 1 day of nourishment
Uneaten berries disappear when the spell ends

Druid Conjuration

Detect Magic

  • casting time Action or Ritual
  • range Self

  • components Verbal, Somatic
  • duration Concentration, 10 min.

Effect:
Passively sense magical effects within 9 m
As a Magic action, see faint aura around visible creatures or objects with magic
If magic was created by a spell, learn the spell’s school

Limitations (Blocked By):
-0.3 m of stone, dirt, or wood
-2.5 cm of metal
-Thin sheet of lead

Druid Divination

Fog Cloud

  • casting time Action
  • range Sphere 6m radius, 36m

  • components Verbal, Somatic
  • duration Concentration, 1 hour

Effect:
Create a Sphere of fog, radius 6 m, centered on a point within range
Sphere is Heavily Obscured
Lasts until duration ends or a strong wind disperses it

Higher-Level Casting:
Radius increases by 6 m for each spell slot above 1st

Druid Conjuration

Thunderwave

  • casting time Action
  • range 4,5m Cube from Self

  • components Verbal, Somatic
  • duration Instantaneous

Effect:
Cube radius: 4.5 m originating from you
Each creature in the area makes a Constitution Saving Throw
-Failed: 2d8 Thunder damage and pushed 3 m away
-Success: Half damage
Objects: Unsecured objects entirely in the area are pushed 3 m
Sound: Thunderous boom audible within 91 m

Higher-Level Casting:

+1d8 damage for each spell slot above 1st

Druid Evocation

Cure Wounds

  • casting time Actions
  • range Touch

  • components Verbal, Somatic
  • duration Instantaneous

Effect:
Target creature regains 2d8 + spellcasting ability Mod HP

Higher-Level Casting:
+2d8 healing for each spell slot above 1st

Druid Abjuration

3 3
3 3
3 3
2 2
1 1
1 1
1 1
1 1
1 1

Moonbeam

  • casting time Action
  • range 36m

  • components Verbal, Somatic, Mat.
  • duration Concentration, 1 Min

Moonseed Leaf

(Material ) Effect:
Create a cylinder of pale light: radius 1.5 m, height 12 m, centered on a point within range
Dim Light fills the cylinder
As a Magic action on later turns, move the cylinder up to 18 m

Saving Throw:
Each creature in the cylinder makes a Constitution Saving Throw:
-Failed: 2d10 Radiant damage, shape-shifted creatures revert to true form and cannot shape-shift until leaving the cylinder
-Success: Half damage
Creatures make the save once per turn when entering or ending turn in the area, or when the cylinder moves into their space

Higher-Level Casting:
+1d10 damage for each spell slot above 2nd

Druid Evocation

Guiding Bolt

  • casting time Action
  • range 36m

  • components Verbal, Somatic
  • duration 1 Round

(Freecast: [Wis Mod] per Long Rest) Effect:
Make a ranged spell attack against a creature within range

On a hit:
4d6 Radiant damage
Next attack roll against that target has Advantage until the end of your next turn

Higher-Level Casting:
+1d6 damage for each spell slot above 1st

Druid Evocation

Speak with Animals

  • casting time Action/Ritual
  • range Self

  • components Verbal, Somatic
  • duration 10 Minutes

Effect:
You can understand and verbally communicate with Beasts
You may use Influence-Action Skill-Options on Beasts

Information Gained:
-Beasts can share knowledge about nearby locations and monsters
-Information is limited to what the Beast has perceived within the last day
-Most Beasts focus on survival- or companionship-related topics

Druid Divination

Control Flames

  • casting time Action
  • range 18m

  • components Somatic
  • duration 1 Minute

Target:
One nonmagical flame you can see

Must fit within a 1.5 m cube

Choose one effect:
-Expand Flame: Instantly spread the flame 1.5 m in one direction (fuel required)
-Extinguish: Instantly put out the flames in the cube
-Alter Light: Double or halve the bright/dim light area, change color, or both (1 hour)
-Flame Shapes: Create and animate simple shapes within the flames (1 hour)

Multiple Castings:
-Up to 3 non-instantaneous effects active at once
-You can dismiss an active effect as an action

Druid Transmutation

Shillelagh

  • casting time Bonus Action
  • range Self

  • components Verbal, Somatic
  • duration 1 Minute

Target:
Club or quarterstaff you are holding

Attacks:
Use your spellcasting ability instead of Strength for attack and damage rolls

Damage:
Weapon’s damage die becomes d8

Damage Type:
Bludgeoning (normal) or Force (your choice on each hit)

Ends Early If:
-You cast the spell again
-You let go of the weapon

Cantrip Scaling:
Level 5: d10
Level 11: d12
Level 17: 2d6

Druid Transmutation

Guidance

  • casting time Action
  • range Touch

  • components Verbal, Somatic
  • duration Concentration, 1 Min.

Effect:
Touch a willing creature
Choose 1 Skill
Target adds 1d4 to any Ability Check using that Skill while the spell lasts

Druid Divination

Wild Shape

  • casting time Bonus Action
  • range Self

  • components Wild Shape Charges
  • duration Half Druid Lvl in Hours

(2nd Lvl x2 Charges - 6th Lvl x3 Charges - 17th Lvl x4 Charges) Long Rest: Regain all Charges
Known Forms:
Level 2: 4 forms, max CR 1/4, no Fly Speed
Level 4: 6 forms, max CR 1/2, no fly
Level 8: 8 forms, max CR 1, fly allowed
Can replace 1 form per Long Rest
Rules While Wild Shaped:
Game stats: replaced by Beast stat block, gains Temp HP equal to Druid level
No spellcasting, but existing Concentration continues
Personality, memories, speech, Int, Wis, Cha, Creature type, HP & HP dice, Class features, languages, feats Skill & Save proficiencies (use higher of your Mod or Beast’s) retained
Objects & Equipment:
Handling of Items depends on form’s limbs
Equipment can fall, merge, or be worn (DM decides practicality)
Worn equipment functions normally, merged equipment has no effect

Druid Class Feature

Find Familiar

  • casting time 1 hour or Ritual
  • range 3m

  • components Verbal, Somatic, Mat.
  • duration Until Long Rest

Wild Shape Charge or Spellslot

Effect:
Summon a familiar Spirit in animal form of any CR 0 Beast with it*s stats but counts as Fey
Acts independently but obeys your commands
Can’t attack, but can take other actions
Telepathy & Senses:
Communicate telepathically within 30 m
As a Bonus Action, see and hear through familiar until start of next turn, gaining its special senses
Spell Delivery:
Familiar can deliver your touch spells
Must be within 30m of you and use it's Reaction
Combat:
Ally to Players but acts completely independent
Disappearance / Dismissal:
Drops to 0 HP → disappears
Can temporarily dismiss to a pocket dimension (Magic action)
Can dismiss permanently
Temporarily dismissed familiar can reappear within 9 m (Magic action)
Leaves behind carried items on disappearance

Druid Conjuration

Druidcraft

  • casting time Action
  • range 9m

  • components Verbal, Somatic
  • duration Instantaneous

Choose one effect within range (within 1,5m cube):

- Weather Omen: Create a tiny sensory sign predicting the local weather for the next 24 hours (lasts 1 round)

- Plant Growth: Instantly cause a flower to bloom, seed pod to open, or leaf bud to sprout

- Minor Sensory Effect: Create a harmless effect (e.g. falling leaves, puff of wind, animal sound, faint odor)

-Fire Control: Instantly light or extinguish a candle, torch, or small campfire

Druid Transmutation

2 2
1 1
1 1
0 0
0 0
0 0
D D
1 1
0 0