A single gold coin, adorned with the insignia of the Primewater House.
Ability can be used 3 times per long rest.
When activated on self. All creatures within 15ft must succeed on a Wisdom saving throw or be charmed with Greed. While charmed, creatures are attracted to you, desiring to take away your precious coin by any means necessary.
When activated on others. The creature holding the coin will be charmed with greed, viewing anyone within 5 ft as an enemy, attacking them and aiming to run away from others. Creatures within 15 ft will be attracted to the creature. The creature and creatures within 15 ft are charmed until succeeding on a Wisdom saving throw. Coin must to retrieved.
Armor Class 14 (Natural Armor)
Hit Points 37
Speed 50 ft
STR 17 (+3) | DEX 15 (+2) | CON 15 (+2)
INT, WIS, CHA same as base stats.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Can track scents.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Bite (Action). Melee Attack. +5 to hit, reach 5 ft.,
one target. Hit: (2d6 + 3) piercing damage.