Armor Class 12 (Natural Armor)
Hit Points 21
Speed Swim 40 ft.
STR 14 (+2) | DEX 13 (+1) | CON 13 (+1)
INT, WIS, CHA same as base stats.
Blindsight. Can perceive its surroundings without relying on sight, within 30 ft.
Pack Tactics. Advantage on an attack roll against a creature if at least one ally is within 5 ft. of the creature and the ally isn't incapacitated.
Water Breathing. You can only breath underwater.
Bite (Action). Melee Attack. +4 to hit, reach 5 ft., one target. Hit: (1d8 + 2) piercing damage.
Your attunement with nature and your connection to wildlife allows you to transform into beasts that you have developed a bond with.
Uses: 2 times per long or short rest.
Expiry: Revert to your normal form after time lapses unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, you drop to 0 hit points, or you die.
Details on abilities, stat changes, etc. are detailed on individual wildshape form cards
Expend one spell slot and recover 1d8 hit points per level of spell slot expended. (These hit points only apply to your wildshaped form).
You touch a creature. The target’s speed increases by 10 feet until the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.