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otherwise, the spell fails. An affected creature must succeed on a Wisdom saving throw, or you take total and precise control of it, as your consciousness enters its body. While under the effect of this spell, you can see through the creature's eyes and hear what it hears, gaining the benefits of any special senses that the creature has. You can move and take actions as the creature and can perform tasks the creature could feasibly perform. During this time, your body is considered unconscious

Ranger this doesn't affect your ability to concentrate on this spell.
If the creature takes damage, you must make a Wisdom (Animal Handling) check, with a DC equal to 10 or half the damage it took, whichever number is higher. On a failure, the creature regains control of its body, and the spell ends.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the maximum challenge rating affected by this spell increases by 1 for each slot level above 2nd.

for the duration, any damage dealt by the targeted weapons is reduced by the number you rolled (to a minimum of 1).
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, you can target two additional weapons for each slot level above 1st.

Ranger

2,Control Animal,Level 2 Enchantment,Action,60 feet,V, S, M,Concentration, up to 1 hour,(a bit of matted fur)Choose a beast that you can see within range. The beast is affected if it has a challenge rating of 2 or lower 2,Control Animal,Level 2 Enchantment,Action,60 feet,V, S, M,Concentration, up to 1 hour,(a bit of matted fur)Choose a beast that you can see within range. The beast is affected if it has a challenge rating of 2 or lower
1,Whelm Weapon,Level 1 Transmutation,Action,60 feet,V, S, M,Concentration, up to 1 minute,(a drop of seawater)Up to three weapons of your choice that you can see within range become enveloped by water. Roll a d4 1,Whelm Weapon,Level 1 Transmutation,Action,60 feet,V, S, M,Concentration, up to 1 minute,(a drop of seawater)Up to three weapons of your choice that you can see within range become enveloped by water. Roll a d4