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Detect Magic

  • casting time1 action
  • rangeSelf

  • componentsV S
  • durationConcentration up to 10 minutes

For the duration you sense the presence of magic within 30 feet of you. If you sense magic in this way you can use your action to see a faint aura around any visible creature or object in the area that bears magic and you learn its school of magic if any.

The spell can penetrate most barriers but is blocked by 1 foot of stone 1 inch of common metal a thin sheet of lead or 3 feet of wood or dirt.

1 use per day, recovers on long rest.

Racial 1st level Divination

Disguise Self

  • casting time1 action
  • rangeSelf

  • componentsV S
  • duration1 Hour

When you use this version of Disguise Self, you can seem up to 3 feet shorter or taller. You can also cast this spell using any spell slots you have.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

1 use per day, recovers on a long rest

Racial 1st level Illusion

Speech of Beast and Leaf

  • casting time1 action
  • rangeSelf

  • componentsV
  • durationN/A

You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

Racial Racial Ability

Hidden Step

  • casting timeBonus Action
  • rangeSelf

  • componentsV S
  • duration1 Turn

You can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw.

Proficiency bonus times a day, recovers all uses on a long rest.

Racial 1st level Illusion

Harness Divine Power

  • casting timeBonus Action
  • rangeSelf

  • componentsV S
  • durationInstant

You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you regain one expended spell slot of up to level 3.

1 use per day, recovers on a long rest.

TCoE 3rd level Cleric Ability

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