Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Eldritch Blast

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

You hurl a beam of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d10 Force damage.
Cantrip Upgrade: The spell creates two beams at level 5, three beams at level 11, and four beams at level 17. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Agonizing Blast: When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

Warlock, Evocation cantrip

Prestidigitation

  • casting time1 action
  • range10 feet

  • componentsV, S
  • durationUp to 1 hour

You create a magical effect within range. Choose the effect from the options below. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time.
Sensory Effect: You create an instantaneous harmless sensory effect, such as a shower of sparks, a puff of wind,faint musical notes,or an odd odor.
Fire Play. You instantaneously light or snuff out a candle, a torch or a small campfire.
Clean or Soil.:You instantaneously clean or soil an object no larger than 1 cubic foot.
Minor Sensation:You chill, warm or flavor up to 1 cubic foot of nonliving material for 1 hour.
Magic Mark: You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
Minor Creation: You create a nonmagical trinket or an illusory image that can fit in your hand. It lasts until the end of your next turn. A trinket can deal no damage and has no monetary worth.

Warlock, Transmutation cantrip

True Strike

  • casting time1 action
  • rangeSelf

  • componentsS,M
  • durationInstantaneous

Guided by a flash of magical insight, you make one attack with the weapon used in the spells casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapons normal damage type (your choice).

Warlock Divination cantrip

Elementalism

  • casting time1 action
  • range30 feet

  • componentsV, S
  • durationUp to 1 hour

You exert control over the elements, creating one of the following effects within range.
Beckon Air: You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something are not affected.
Beckon Earth:You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.
Beckon Fire: You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches or lamps in that area. The smokes scent lingers for 1 minute.
Beckon Water:You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.
Sculpt Element: You cause dirt, sand, fire, smoke, mist or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour.

Warlock Transmutation cantrip

Detect Magic

  • casting time1 action
  • rangeSelf/30 feet

  • componentsV,S
  • durationConcentration, up to 10 minutes

For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spells school of magic.
The spell is blocked by 1 foot of stone, dirt or wood, 1 inch of metal or a thin sheet of lead.

Elven Lineage, 1st level Divination

Hex

  • casting time1 bonus action
  • range90 feet

  • componentsV, S, M
  • durationConcentration, up to 1 hour

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.
If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

Warlock, 1st level Enchantment

Armor of Agathys

  • casting time1 bonus action
  • rangeSelf

  • componentsV, S, M
  • duration1 hour

Protective magical frost surrounds you. You gain 5 Temporary Hit Points. If a creature hits you with a melee attack roll before the spell ends, the creature takes 5 Cold damage. The spell ends early if you have no Temporary Hit Points.
Using a Higher-Level Spell Slot: The Temporary Hit Points and the Cold damage both increase by 5 for each spell slot level above 1.

Warlock 1st level Abjuration

Find Familiar

  • casting time1 action
  • range10 feet

  • componentsV, S, M
  • duration1 Hour

You gain the service of a familiar, a spirit that takes an animal form you choose: Imp, Pseudodragon, Quasit, Sphinx of Wonder, Skeleton or Sprite. Appearing in an unoccupied space within 30 feet, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend instead of a beast. Your familiar acts independently of you, but it always obeys your commands. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiars eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

Warlock Ritual

Cloud of Daggers

  • casting time1 action
  • range60 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

You conjure spinning daggers in a 5-foot Cube centered on a point within range. Each creature in that area takes 4d4 Slashing damage. A creature also takes this damage if it enters the Cube or ends its turn there or if the Cube moves into its space. A creature takes this damage only once per turn.
On your later turns, you can take a Magic action to teleport the Cube up to 30 feet.
Using a Higher-Level Spell Slot: The damage increases by 2d4 for each spell slot level above 2.

Warlock,, 2nd level Conjuration

0 0
0 0
0 0
0 0
1 1
1 1
1 1
2 2
2 2

Scorching Ray

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

You hurl three fiery rays. You can hurl them at one target within range or at several.
Make a ranged spell attack for each ray. On a hit, the target takes 2d6 Fire damage.
Using a Higher-Level Spell Slot: You create one additional ray for each spell slot level above 2.

Warlock, 2nd level Evocation

Suggestion

  • casting time1 action
  • range30 feet

  • componentsV, M
  • durationConcentration, up to 8 hours

You suggest a course of activity described in no more than 25 words to one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously deal damage to the target or its allies. For example, Fetch the key to the cults treasure vault, and give the key to me. Or you could say Stop fighting, leave this library peacefully and do not return. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.

Warlock, 2nd Level Enchantment

Dimension Door

  • casting time1 action
  • range500 feet

  • componentsV
  • durationInstantaneous

You teleport to a location within range. You arrive at exactly the spot desired. It can be a place you can see ,one you can visualize , or one you can describe by stating distance and direction, such as 200 feet straight downward or 300 feet upward to the northwest at a 45-degree angle.
You can also teleport one willing creature. The creature must be within 5 feet of you when you teleport, and it teleports to a space within 5 feet of your destination space.
If you, the other creature, or both would arrive in a space occupied by a creature or completely filled by one or more objects, you and any creature traveling with you each take 4d6 Force damage, and the teleportation fails.

Cape of the Mountebank, 4th level Conjuration

2 2
2 2
4 4