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ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
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S

  • casting time you understand the literal meaning of any language that you hear or see signed. You also understand any written language that you see
  • range but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn’t decode symbols or secret messages.;Bard

  • components Sorcerer
  • duration Warlock

Wizard(2024)

Artificer M;1 hour;(a pinch of soot and salt)For the duration

S

  • casting time which the spell consumes)You gain the service of a familiar
  • range a spirit that takes an animal form you choose: Bat

  • components Cat
  • duration Frog

Hawk

Lizard M;Instantaneous;(burning incense worth 10+ GP

S

  • casting time you learn its properties and how to use them
  • range whether it requires Attunement

  • components and how many charges it has
  • duration if any. You learn whether any ongoing spells are affecting the item and what they are. If the item was created by a spell

you learn that spell’s name.
If you instead touch a creature throughout the casting

you learn which ongoing spells M;Instantaneous;(a pearl worth 100+ GP)You touch an object throughout the spell’s casting. If the object is a magic item or some other magical object

S;1 hour;You touch a nonmagical weapon. Until the spell ends

  • casting time Ranger
  • range Sorcerer

  • components Wizard(2024)
  • duration

you learn which ongoing spells that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.;Paladin

up to 1 minute;You radiate a magical aura in a 30-foot Emanation. While in the aura

you learn which ongoing spells you and your allies each deal an extra 1d4 Radiant damage when hitting with a weapon or an Unarmed Strike.;Paladin(2024)

S

  • casting time shedding Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
    The flames provide you with a warm shield or a chill shield
  • range as you choose. The warm shield grants you Resistance to Cold damage

  • components and the chill shield grants you Resistance to Fire damage.
    In addition
  • duration whenever a creature within 5 feet of you hits you with a melee attack roll

the shield erupts with flame. The attacker takes 2d8 Fire damage from a warm shield or 2d8 Cold damage from a chill shield.;Druid

Sorcerer M;10 minutes;(a bit of phosphorus or a firefly)Wispy flames wreathe your body for the duration

S

  • casting time up to 1 minute;(a straight piece of iron)Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns
  • range the target repeats the save

  • components ending the spell on itself on a success.
    Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 5.;Bard
  • duration Sorcerer

Warlock

Wizard(2024) M;Concentration

M;Instantaneous;(a Melee weapon worth 1+ SP)You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit

  • casting time Wizard(2024)
  • range

Wizard(2024) a target takes 6d10 Force damage.
You then teleport to an unoccupied space you can see within 5 feet of one of the targets.;Ranger

1;Comprehend Languages;Level 1 Divination;Action or Ritual;Self;V 1;Comprehend Languages;Level 1 Divination;Action or Ritual;Self;V
1;Find Familiar;Level 1 Conjuration;1 hour or Ritual;10 feet;V 1;Find Familiar;Level 1 Conjuration;1 hour or Ritual;10 feet;V
1;Identify;Level 1 Divination;1 minute or Ritual;Touch;V 1;Identify;Level 1 Divination;1 minute or Ritual;Touch;V
2;Magic Weapon;Level 2 Transmutation;Bonus Action;Touch;V 2;Magic Weapon;Level 2 Transmutation;Bonus Action;Touch;V
3;Crusader’s Mantle;Level 3 Evocation;Action;Self;V;Concentration 3;Crusader’s Mantle;Level 3 Evocation;Action;Self;V;Concentration
4;Fire Shield;Level 4 Evocation;Action;Self;V 4;Fire Shield;Level 4 Evocation;Action;Self;V
5;Hold Monster;Level 5 Enchantment;Action;90 feet;V 5;Hold Monster;Level 5 Enchantment;Action;90 feet;V
5;Steel Wind Strike;Level 5 Conjuration;Action;30 feet;S 5;Steel Wind Strike;Level 5 Conjuration;Action;30 feet;S