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S

  • casting timeYou bless up to three creatures within range. Whenever a target makes an attack roll or a saving throw before the spell ends
  • range the target adds 1d4 to the attack roll or save.

  • components
    Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1. ;Paladin
  • duration

Paladin M;Concentration up to 1 minute;

S;1 minute;

  • casting time your attacks with weapons deal an extra 1d4 Radiant damage on a hit.;Paladin
  • range

Paladin Until the spell ends

S;Concentration up to 1 minute;

  • casting time
    Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.
  • range
    * - Which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike;Paladin

Paladin The target takes an extra 2d8 Radiant damage from the attack. The damage increases by 1d8 if the target is a Fiend or an Undead.

As you hit the target

  • casting time and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save
  • range the target has the Restrained condition until the spell ends.

  • componentsOn a successful save
  • duration the vines shrivel away

and the spell ends.


While Restrained
grasping vines appear on it

S;Concentration up to 1 minute;

  • casting time the creature is immune to the Frightened condition and gains Temporary Hit Points equal to your spellcasting ability modifier at the start of each of its turns.
  • range
    Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.;Paladin


While Restrained
A willing creature you touch is imbued with bravery. Until the spell ends

S

  • casting time up to 10 minutes;A shimmering field surrounds a creature of your choice within range
  • range granting it a +2 bonus to AC for the duration.;Cleric


While Restrained
M;Concentration

S;10 minutes;

  • casting time you can comprehend and verbally communicate with Beasts
  • range and you can use any of the Influence actions skill options with them.

  • components
    Most Beasts have little to say about topics that dont pertain to survival or companionship
  • duration but at minimum

a Beast can give you information about nearby locations and monsters


While Restrained
For the duration

S;Instantaneous;

  • casting time the steed is replaced by the new one.
  • range
    The steed resembles a Large

  • components rideable animal of your choice
  • duration such as a horse

a camel

a dire wolf You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed from this spell

S;

  • casting time that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
  • range
    Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 35 spell slot. The bonus increases to +3 with a level 6+ spell slot.;Cleric

a dire wolf 1 hour;You touch a nonmagical weapon. Until the spell ends

1;Bless;1st level Enchantment ;1 action;30 feet;V 1;Bless;1st level Enchantment ;1 action;30 feet;V
1;Divine Favor;1st level Evocation;1 bonus action;Self;V 1;Divine Favor;1st level Evocation;1 bonus action;Self;V
1;Divine Smite;1st level Evocation;1 bonus action;Self*;V 1;Divine Smite;1st level Evocation;1 bonus action;Self*;V
1;Ensnaring Strike;1st level Conjuration;1 bonus action;Self*;V;Concentration up to 1 minute; 1;Ensnaring Strike;1st level Conjuration;1 bonus action;Self*;V;Concentration up to 1 minute;
1;Heroism;1st level Enchantment ;1 action;Touch;V 1;Heroism;1st level Enchantment ;1 action;Touch;V
1;Shield of Faith;1st level Abjuration;1 bonus action;60 feet;V 1;Shield of Faith;1st level Abjuration;1 bonus action;60 feet;V
1;Speak with Animals (ritual);1st level Divination;1 action;Self;V 1;Speak with Animals (ritual);1st level Divination;1 action;Self;V
2;Find Steed;2nd level Conjuration;10 minutes;30 feet;V 2;Find Steed;2nd level Conjuration;10 minutes;30 feet;V
2;Magic Weapon;2nd level Transmutation;1 bonus action;Touch;V 2;Magic Weapon;2nd level Transmutation;1 bonus action;Touch;V

you teleport up to 30 feet to an unoccupied space that you can see.;Bard

a dire wolf

S

  • casting time up to 1 minute;A silvery beam of pale light shines down in a 5-foot-radius
  • range 40-foot-high Cylinder centered on a point within range. Until the spell ends

  • components Dim Light fills the Cylinder
  • duration and you can take a Magic action on later turns to move the Cylinder up to 60 feet.


When the Cylinder appears

a dire wolf M;Concentration

Up to five creatures of your choice who remain within range for the spells entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points. A creature cant be affected by this spell again until that creature finishes a Long Rest.

a dire wolf
Using a Higher-Level Spell Slot. The healing increases by 1d8 for each spell slot level above 2.;Cleric

2;Misty Step;2nd level Conjuration;1 bonus action;Self;V;Instantaneous;Briefly surrounded by silvery mist 2;Misty Step;2nd level Conjuration;1 bonus action;Self;V;Instantaneous;Briefly surrounded by silvery mist
2;Moonbeam;2nd level Evocation;1 action;120 feet;V 2;Moonbeam;2nd level Evocation;1 action;120 feet;V
2;Prayer of Healing;2nd level Abjuration;10 minutes;30 feet;V;Instantaneous; 2;Prayer of Healing;2nd level Abjuration;10 minutes;30 feet;V;Instantaneous;