step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
(you can see it only in the print preview)
casting timeYou bless up to three creatures within range. Whenever a target makes an attack roll or a saving throw before the spell ends
range the target adds 1d4 to the attack roll or save.
components Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1. ;Paladin
duration
Paladin M;Concentration up to 1 minute;
S;1 minute;
casting time your attacks with weapons deal an extra 1d4 Radiant damage on a hit.;Paladin
range
PaladinUntil the spell ends
S;Concentration up to 1 minute;
casting time Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.
range * - Which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike;Paladin
PaladinThe target takes an extra 2d8 Radiant damage from the attack. The damage increases by 1d8 if the target is a Fiend or an Undead.
As you hit the target
casting time and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save
range the target has the Restrained condition until the spell ends.
componentsOn a successful save
duration the vines shrivel away
and the spell ends.
While Restrained grasping vines appear on it
S;Concentration up to 1 minute;
casting time the creature is immune to the Frightened condition and gains Temporary Hit Points equal to your spellcasting ability modifier at the start of each of its turns.
range Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.;Paladin
While RestrainedA willing creature you touch is imbued with bravery. Until the spell ends
S
casting time up to 10 minutes;A shimmering field surrounds a creature of your choice within range
range granting it a +2 bonus to AC for the duration.;Cleric
While Restrained M;Concentration
S;10 minutes;
casting time you can comprehend and verbally communicate with Beasts
range and you can use any of the Influence actions skill options with them.
components Most Beasts have little to say about topics that dont pertain to survival or companionship
duration but at minimum
a Beast can give you information about nearby locations and monsters
While RestrainedFor the duration
S;Instantaneous;
casting time the steed is replaced by the new one.
range The steed resembles a Large
components rideable animal of your choice
duration such as a horse
a camel
a dire wolfYou summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed from this spell
S;
casting time that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
range Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 35 spell slot. The bonus increases to +3 with a level 6+ spell slot.;Cleric
a dire wolf1 hour;You touch a nonmagical weapon. Until the spell ends
1;Ensnaring Strike;1st level Conjuration;1 bonus action;Self*;V;Concentration up to 1 minute;
1;Ensnaring Strike;1st level Conjuration;1 bonus action;Self*;V;Concentration up to 1 minute;
you teleport up to 30 feet to an unoccupied space that you can see.;Bard
a dire wolf
S
casting time up to 1 minute;A silvery beam of pale light shines down in a 5-foot-radius
range 40-foot-high Cylinder centered on a point within range. Until the spell ends
components Dim Light fills the Cylinder
duration and you can take a Magic action on later turns to move the Cylinder up to 60 feet.
When the Cylinder appears
a dire wolf M;Concentration
Up to five creatures of your choice who remain within range for the spells entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points. A creature cant be affected by this spell again until that creature finishes a Long Rest.
a dire wolf Using a Higher-Level Spell Slot. The healing increases by 1d8 for each spell slot level above 2.;Cleric
2;Misty Step;2nd level Conjuration;1 bonus action;Self;V;Instantaneous;Briefly surrounded by silvery mist
2;Misty Step;2nd level Conjuration;1 bonus action;Self;V;Instantaneous;Briefly surrounded by silvery mist