step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
(you can see it only in the print preview)
S;Up to 🕛 1h;A shimmering barrier extends out from you in a 10 ft. radius & moves with you
casting time & hedging out creatures other than undead & constructs. The barrier lasts until the spell ends.
The barrier prevents an affected creature from passing or reaching through
range but they can still cast spells & make attacks with ranged or reach weapons through the barrier.
If you move so that an affected creature is forced to pass through the barrier
components the spell ends.;Cleric - Death
duration Grave
& Protection Domain
Cleric remaining centered on you
S;Instant;Necromantic energy washes over a creature
casting time they simply wither & die.
Upcast⤴ +1d8 per slot above 4th.;Cleric - Death & Grave Domain
range
Cleric draining moisture and vitality from it.
🎯 1 visible creature:
They make a Con saving throw. Fail: They take 8d8 necrotic damage. Succeed: ½ as much. (no effect on undead or constructs)
Plant creatures & magical plants make saving throws with disadvantage & take maximum damage.
Nonmagical plants that aren't creatures don't make a saving throw
S;Up to 🕛 1m;The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
🎯 1 creature:
Make a melee spell attack against them. On hit: They take 3d6 necrotic damage
casting time Death
range & Grave Domain
Cleric & you 💕 for ½ the necrotic damage dealt.
You can ⚡ to make the attack again until the spell ends.
Upcast⤴ +1d6 per slot above 3rd.;Cleric - Ambition
S;Up to 🕛 1m;A black beam of enervating energy springs from your finger toward a creature within range.🎯 1 creature:
Make a ranged spell attack against them. On hit: They deal ½ damage with strength-based weapon attacks until the spell ends.
At the end of each of their turns
casting time Death
range & Grave Domain
Cleric they can make a Con saving throw. Succeed: The spell ends;Cleric - Ambition
S
Cleric M;🕛 1h;(a small amount of alcohol or distilled spirits)Bolster yourself with a necromantic facsimile of life
Gain 1d4 + 4 temporary 💗 until the spell ends.
Upcast⤴ +5 temporary 💗 per slot above 1st;Cleric - Death & Grave Domain
S;Instant;🎯 1 living creature that has 0 hit points:
They become stable. (no effect on undead or constructs);Cleric
Cleric
S;🕛 8h;🎯 1 creature:
The 1st time they'd drop to 0 💗 as a result of taking damage
casting time that effect is negated against them instead
range & the spells ends.;Cleric *(Life) *(Grave)
Cleric they drop to 1 💗 instead & the spell ends.
If they're subjected to an effect that would insta-kill them without dealing damage
S
casting time together worth at least 25 gp
range which the spell consumes)Your magic & an offering put you in contact with a god or a god's servants.
Ask a single question concerning a specific goal
components event
duration or activity to occur within 7d:
The DM offers a truthful reply (e.g. a short phrase
a cryptic rhyme
Cleric M;Instant;(incense and a sacrificial offering appropriate to your religion
S
casting time bound around the arm or a similar appendage)🎯 1 willing creature:
For the duration: • Their movement is unaffected by difficult terrain • Spells & other magical effects can't paralyse
range restrain
components or reduce their speed. • Being underwater gives no penalties on movement or attacks •They can spend 5 ft. of movement to auto escape non-magical restraints.;Cleric *(War)