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S;Up to 🕛 1h;A shimmering barrier extends out from you in a 10 ft. radius & moves with you

  • casting time & hedging out creatures other than undead & constructs. The barrier lasts until the spell ends.

    The barrier prevents an affected creature from passing or reaching through
  • range but they can still cast spells & make attacks with ranged or reach weapons through the barrier.

    If you move so that an affected creature is forced to pass through the barrier

  • components the spell ends.;Cleric - Death
  • duration Grave

& Protection Domain

Cleric remaining centered on you

S;Instant;Necromantic energy washes over a creature

  • casting time they simply wither & die.

    Upcast⤴ +1d8 per slot above 4th.;Cleric - Death & Grave Domain
  • range

Cleric draining moisture and vitality from it.

🎯 1 visible creature:

They make a Con saving throw.
Fail: They take 8d8 necrotic damage.
Succeed: ½ as much.
(no effect on undead or constructs)

Plant creatures & magical plants make saving throws with disadvantage & take maximum damage.

Nonmagical plants that aren't creatures don't make a saving throw

S;Up to 🕛 1m;The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.

🎯 1 creature:

Make a melee spell attack against them.
On hit: They take 3d6 necrotic damage

  • casting time Death
  • range & Grave Domain

Cleric & you 💕 for ½ the necrotic damage dealt.

You can ⚡ to make the attack again until the spell ends.

Upcast⤴ +1d6 per slot above 3rd.;Cleric - Ambition

S;Up to 🕛 1m;A black beam of enervating energy springs from your finger toward a creature within range.🎯 1 creature:

Make a ranged spell attack against them.
On hit: They deal ½ damage with strength-based weapon attacks until the spell ends.

At the end of each of their turns

  • casting time Death
  • range & Grave Domain

Cleric they can make a Con saving throw.
Succeed: The spell ends;Cleric - Ambition

S

Cleric M;🕛 1h;(a small amount of alcohol or distilled spirits)Bolster yourself with a necromantic facsimile of life

Gain 1d4 + 4 temporary 💗 until the spell ends.

Upcast⤴ +5 temporary 💗 per slot above 1st;Cleric - Death & Grave Domain

S;Instant;🎯 1 living creature that has 0 hit points:

They become stable.
(no effect on undead or constructs);Cleric

Cleric

S;🕛 8h;🎯 1 creature:

The 1st time they'd drop to 0 💗 as a result of taking damage

  • casting time that effect is negated against them instead
  • range & the spells ends.;Cleric *(Life) *(Grave)

Cleric they drop to 1 💗 instead & the spell ends.

If they're subjected to an effect that would insta-kill them without dealing damage

S

  • casting time together worth at least 25 gp
  • range which the spell consumes)Your magic & an offering put you in contact with a god or a god's servants.

    Ask a single question concerning a specific goal

  • components event
  • duration or activity to occur within 7d:

    The DM offers a truthful reply (e.g. a short phrase

a cryptic rhyme

Cleric M;Instant;(incense and a sacrificial offering appropriate to your religion

S

  • casting time bound around the arm or a similar appendage)🎯 1 willing creature:

    For the duration:
    • Their movement is unaffected by difficult terrain
    • Spells & other magical effects can't paralyse
  • range restrain

  • components or reduce their speed.
    • Being underwater gives no penalties on movement or attacks
    •They can spend 5 ft. of movement to auto escape non-magical restraints.;Cleric *(War)
  • duration

Cleric M;🕛 1h;(a leather strap

5;Antilife Shell ©;5th level: Abjuration;⚡;Self (10 ft. radius);V 5;Antilife Shell ©;5th level: Abjuration;⚡;Self (10 ft. radius);V
4;Blight;4th level: Necromancy;⚡;30 ft.;V 4;Blight;4th level: Necromancy;⚡;30 ft.;V
3;Vampiric Touch ©;3rd level: Necromancy;⚡;Self;V 3;Vampiric Touch ©;3rd level: Necromancy;⚡;Self;V
2;Ray of Enfeeblement ©;2nd level: Necromancy;⚡;60 ft. (12 squares);V 2;Ray of Enfeeblement ©;2nd level: Necromancy;⚡;60 ft. (12 squares);V
1;False Life;1st level: Necromancy;⚡;Self;V 1;False Life;1st level: Necromancy;⚡;Self;V
0;Spare the Dying (Grave Domain);Cantrip: Necromancy;⚡ / ➕⚡;30 ft. (6 squares);V 0;Spare the Dying (Grave Domain);Cantrip: Necromancy;⚡ / ➕⚡;30 ft. (6 squares);V
4;Death Ward;4th level: Abjuration;⚡;Touch;V 4;Death Ward;4th level: Abjuration;⚡;Touch;V
4;Divination ®;4th level: Divination;⚡;Self;V 4;Divination ®;4th level: Divination;⚡;Self;V
4;Freedom of Movement;4th level: Abjuration;⚡;Touch;V 4;Freedom of Movement;4th level: Abjuration;⚡;Touch;V