🎯 1 visible creature:
They 💕 1d4 + your spellcasting ability modifier.
(no effect on undead or constructs)
Upcast⤴ +1d4 per slot above 1st.
🎯 1 creature:
Make a melee spell attack against them.
On hit: They take 3d10 necrotic damage.
Upcast⤴ +1d10 per slot above 1st.
🎯 1 willing creature:
They're protected from the following creatures until the spell ends:
• Aberrations
• Celestials
• Elementals
• Fey
• Fiends
• Undead
These creatures have disadvantage on attack rolls against the target.
The target can't be charmed, frightened, or possessed by them.
If already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevent effect.
🎯 5 ft. radius sphere centered on a point:
All nonmagical food and drink in the area is purified and rendered free of poison and disease.
🎯 1 creature:
Ward them against attack.
Until the spell ends, creatures that target the warded creature with an attack / harmful spell must first make a Wis saving throw.
Fail: They have to choose a new target or lose the attack / spell. (doesn't protect from AoE)
The spell ends if the warded creature:
• attacks
• casts a spell that affects an enemy
• deals damage to another creature
A shimmering field appears and surrounds a creature of your choice
🎯 1 creature:
They get +2 AC until the spell ends.
Perform a magic religious ceremony (choose one).
(must be within 10 ft. of 🎯 while casting)
Atonement: 🎯 1 willing creature whose alignment has changed: Make a DC 20 Insight check to restore them to their original alignment.
Bless Water: 🎯 1 water vial: Make it holy.
Coming of Age: 🎯 1 young adult humanoid: They get +1d4 to ability checks for 🕛 24h.
(They can only benefit from this rite once.)
Dedication: 🎯 1 humanoid who wishes to be dedicated to your god's service:
They can add +1d4 to their saving throws for 🕛 24h.
(They can only benefit from this rite once.)
Funeral Rite: 🎯 1 corpse: It can't become undead for 🕛 7d (unless via the 'Wish' spell).
Wedding: 🎯 willing adult humanoids: They get +2 AC for 🕛 7d while within 30 ft. of each other.
(They can only re-benefit if widowed.)
🎯 1 visible creature:
They make a Char saving throw
Fail: They're sent to another plane.
If they're native to the current plane: They're banished to a harmless demiplane, are incapacitated while there, & remain there until the spell ends, at which point they reappear in the space they left (or nearest unoccupied space if that space is occupied).
If they're native to different plane: They're banished with a faint popping noise, returning to their home plane. If the spell ends before the duration, then they reappear in the space they left (or the nearest unoccupied space if that space is occupied). Otherwise, they don't return.
Upcast⤴ +1 🎯 per slot above 4th.
🎯 1 stone object ≤ medium size /
ㅤ 1 section of stone ≤ 5 ft. in any dimension:
Form it into any shape that suits your purpose. The object you create can have up to two hinges & a latch, but finer mechanical detail isn't possible.
Examples include:
• A large rock into a weapon, idol, or coffer
• A small passage through a wall
ㅤ(provided the wall's ≤ 5 ft. thick)
• Shaping a stone door or its frame to seal it shut.