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Bane ©

  • casting time
  • range30 ft. (6 squares)

  • componentsV, S, M
  • durationUp to 🕛 1m.

a drop of blood

🎯 up to 3 visible creatures:

Each makes a Char saving throw.
Fail: They get -1d4 to attack rolls & saving throws until the spell ends.

Upcast⤴ +1 🎯 per slot above 1st.

Cleric *(Grave) 1st level: Enchantment

Bless ©

  • casting time
  • range30 ft. (6 squares)

  • componentsV, S, M
  • durationUp to 🕛 1m.

a sprinkling of holy water

🎯 up to 3 creatures:

Each gets +1d4 to their attack rolls & saving throws until the spell ends.

Upcast⤴ +1 🎯 per slot above 1st.

Cleric *(Life) 1st level: Enchantment

Command

  • casting time
  • range60 ft. (12 squares)

  • componentsV
  • duration🕛 1 round

Speak a 1-word command to 1 🎯 visible creature:

They make a Wis saving throw.
Fail: They follow the command on their next turn.
(no effect on undead, if they don't understand your language, or if directly harmful to them)
The DM has final say on interpretation.

Example commands include:
Approach: They take the shortest & most direct route to move toward you, ending their turn if they get within 5 ft. of you.
Drop: They drop anything held and end their turn.
Flee: They spend their turn moving away from you by the fastest available means.
Grovel: They fall prone and end their turn.
Halt: The take no movement or actions. Flying creatures stay aloft, provided they're able. If it must move to do so, it flies the minimum distance to stay airborn.

Upcast⤴ +1 🎯 per slot above 1st.
(they must be within 30 ft. of each other on 🎯)

Cleric *(Knowledge) 1st level: Enchantment

Create or Destroy Water

  • casting time
  • range30 ft. (6 squares)

  • componentsV, S, M
  • durationInstant

a drop of water if creating water or a few grains of sand if destroying it

You either create or destroy water (choose one).

Create Water (choose one):
• Create up to 10 gallons of clean water in an open container.
• The water falls as rain in a 30 ft. cube, extinguishing exposed flames in the area.

Destroy Water (choose one):
• Destroy up to 10 gallons of water in an open container.
• Destroy fog in a 30ft. cube.

Upcast⤴ +5 ft. & +10 gallons created/destroyed per slot above 1st.

Cleric 1st level: Transmutation

Cure Wounds

  • casting time
  • rangeTouch

  • componentsV, S
  • durationInstant

🎯 1 creature:

They 💕 1d8 + your spellcasting ability mod.
(no effect on undead or constructs)

Upcast⤴ +1d8 per slot above 1st.

Cleric *(Life) 1st level: Evocation

Detect Evil and Good ©

  • casting time
  • rangeSelf

  • componentsV, S
  • durationUp to 🕛 10m.

Sense the presence & location of the following within 30 ft. of you:

• Aberrations
• Celestials
• Elementals
• Fey
• Fiends
• Undead
• Magically consecrated places & objects
• Magically desecrated places & objects

This spell penetrates most barriers, but is blocked by 1 ft. of stone, 1 in. of common metal,
a thin sheet of lead, or 3 ft. of wood or dirt.

Cleric 1st level: Divination

Detect Magic ® ©

  • casting time
  • rangeSelf

  • componentsV, S
  • durationUp to 🕛 10m.

Sense the presence of magic within 30 ft. of you.

If you sense magic in this way, you can ⚡ to see a faint aura around any visible creature or object in the area that bears magic, and also learn its school of magic, if any.

This spell penetrates most barriers, but is blocked by 1 ft. of stone, 1 in. of common metal,
a thin sheet of lead, or 3 ft. of wood or dirt.

Cleric *(Arcana) 1st level: Divination

Detect Poison and Disease ® ©

  • casting time
  • rangeSelf

  • componentsV, S, M
  • durationUp to 🕛 10m.

a yew leaf

Sense the presence, location, and kind of poisons, poisonous creatures, and diseases within 30 ft. of you.

This spell penetrates most barriers, but is blocked by 1 ft. of stone, 1 in. of common metal,
a thin sheet of lead, or 3 ft. of wood or dirt.

Cleric 1st level: Divination

Guiding Bolt

  • casting time
  • range120 ft. (24 squares)

  • componentsV, S
  • duration🕛 1 round

A flash of light streaks toward a creature of your choice within range.

🎯 1 visible creature:

Make a ranged spell attack against them.
On hit: They take 4d6 radiant damage, & the next attack roll against them has advantage until the spell ends, thanks to the mystical dim light glittering on the target until then.

Upcast⤴ +1d6 per slot above 1st.

Cleric 1st level: Evocation

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