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S

  • casting time10 minutes;(a maginifying glass and pipe)When you cast this spell
  • range all footprints and fingerprints within a 45-foot radius of a point you touch become highlighted and glow faintly for the duration. At the time of casting

  • components choose any period of time up to the last 10 days to the present; only footprints and fingerprints left within that time will be highlighted. Each creature whose footprints or fingerprints are detected by the spell is assigned a unique color
  • duration but are not otherwise identified. Any creature that moves or touches objects in the area will also leave colorful footprints and fingerprints

which might reveal invisible creatures in the area.;Druid (V)

Druid M;Concentration

S

  • casting timeup to 1 hour;(a duck figurine)You conjure a low cobblestone wall along the ground
  • range a perfect source of cover

  • components at a point you can see within range. The wall is 18 inches thick and is composed of three 5-foot long by 3-foot high segments. Each segment must be contiguous with at least one other segment.
    A Medium creature that hunkers behind the wall has half cover from ranged attacks
  • duration and a Small creature that hunkers behind it has three-quarters cover from ranged attacks. A prone creature has full cover behind the wall. The wall can be leapt over without using any additional movement.
    Each segment has AC 10 and 60 hit points. Reducing a segment of the wall to 0 hit points causes it to crumble

destroying it. The wall disappears when all the segments are destroyed or the spell ends.;Druid (V)

Druid M;Concentration

S;Concentration

  • casting time ranged attacks made by firearms have disadvantage against the target
  • range and the target has resistance to any damage dealt by firearms.;Druid (V)

Druid up to 1 minute;A shimmering shield of energy surrounds one willing creature you touch. For the duration

1;Clue (ritual);1st level Divination;1 action;Touch;V 1;Clue (ritual);1st level Divination;1 action;Touch;V
1;Conjure Cover (ritual);1st level Conjuration;1 bonus action;10 feet;V 1;Conjure Cover (ritual);1st level Conjuration;1 bonus action;10 feet;V
2;Protection from Ballistics;2nd level Abjuration;1 action;Touch;V 2;Protection from Ballistics;2nd level Abjuration;1 action;Touch;V