step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
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S;10 minutes;A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame
casting time or as an action on a later turn
range you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit
components the target takes 1d8 fire damage. This spell's damage increases by 1d8 when you reach 5th level (2d8)
duration 11th level (3d8)
and 17th level (4d8). ;Druid
Druid although doing so ends the spell. When you cast this spell
S
casting time vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits
range the creature takes 1d6 piercing damage
components and if the creature is Large or smaller
duration you pull the creature up to 10 feet closer to you. This spell's damage increases by 1d6 when you reach 5th level (2d6)
11th level (3d6)
and 17th level (4d6). ;Druid M;Instantaneous;(the stem of a plant with thorns)You create a long
S;Concentration
casting time these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success
range it frees itself. When the spell ends
components the conjured plants wilt away. ;Druid
duration
and 17th level (4d6). ;Druid up to 1 minute;Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration
S
casting time the water falls as rain in a 30-foot cube within range
range extinguishing exposed flames in the area. Destroy Water: You destroy up to 10 gallons of water in an open container within range. Alternatively
components you destroy fog in a 30-foot cube within range. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
duration you create or destroy 10 additional gallons of water
or the size of the cube increases by 5 feet
for each slot level above 1st. ;Druid M;Instantaneous;(a drop of water if creating water or a few grains of sand if destroying it)You either create or destroy water. Create Water: You create up to 10 gallons of clean water within range in an open container. Alternatively
S
casting time up to 10 minutes;(a yew leaf)For the duration
range you can sense the presence and location of poisons
components poisonous creatures
duration and diseases within 30 feet of you. You also identify the kind of poison
poisonous creature
for each slot level above 1st. ;Druid M;Concentration
S;Concentration
casting time and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
range the radius of the fog increases by 20 feet for each slot level above 1st. ;Druid
for each slot level above 1st. ;Druid up to 1 hour;You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners
S;Instantaneous;All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.;Druid