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Lesser Restoration

  • casting time
  • rangeTouch

  • componentsV, S
  • durationInstant

🎯 1 creature:

End 1 disease or 1 condition (blinded, deafened, paralyzed, or poisoned) afflicting them.

Cleric *(Life) 2nd level: Abjuration

Locate Object ©

  • casting time
  • rangeSelf

  • componentsV, S, M
  • durationUp to 🕛 10m

a forked twig

Describe or name an object familiar to you:

Sense the direction to the object's location, provided it's within 1,000 ft. of you.
If the object's in motion, you know the direction of its movement.

You can locate the nearest object of a particular kind (e.g. kinds of apparel, jewelry, furniture, tools, weapons).

You can locate a specific object instead if you've seen it up close (i.e. within 30 ft.) at least once.

You can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

Cleric 2nd level: Divination

Prayer of Healing

  • casting time🕛 10m
  • range30 ft. (6 squares)

  • componentsV
  • durationInstant

🎯 up to 6 creatures:

They 💕 2d8 + your spellcasting ability modifier.
(no effect on undead or constructs)

Upcast⤴ +1d8 per slot above 2nd.

Cleric 2nd level: Evocation

Protection from Poison

  • casting time
  • rangeTouch

  • componentsV, S
  • duration1h

🎯 1 creature:

If they're poisoned, neutralize it.
If more than 1 poison afflicts them, choose one:
• neutralize 1 you know is present
neutralize 1 at random.

They have advantage on saving throws against being poisoned & resistance to poison damage until the spell ends.

Cleric 2nd level: Abjuration

Silence © ®

  • casting time
  • range120 ft. (24 squares)

  • componentsV, S
  • durationUp to 🕛 10m

🎯 20 ft. radius sphere centered on a point:

No sound can be created within the area,
nor can sound pass through it.

Objects entirely inside the area
are immune to thunder damage.

Creatures entirely inside the area are
immune to thunder damage, & are deafened.

Casting a spell that includes a verbal component from within the area is impossible.

Cleric 2nd level: Illusion

Spiritual Weapon

  • casting time➕⚡
  • range60 ft. (12 squares)

  • componentsV, S
  • duration🕛 1m

🎯 space within range:

Create a floating, spectral weapon that lasts
for the duration or until you recast this.

On cast, you can make a melee spell attack against a creature within 5 ft. of the weapon.
On hit: they take force damage equal to 1d8 + your spellcasting ability modifier.

On future turns while the spell lasts,
➕⚡ move the weapon up to 20 ft. &
repeat the attack against a creature within 5 ft. of it.

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon make this spell's effect
resemble that weapon.


Upcast⤴: +1d8 per slot above 2nd.

Cleric *(War)(Life) 2nd level: Evocation

Warding Bond

  • casting time
  • rangeTouch

  • componentsV, S, M
  • duration🕛 1h

a pair of platinum rings worth at least 50 gp each, which you and target must wear for the duration

Touch willing creature:

While target is within 60 ft. (12 squares) of you, they gain:
• +1 to AC
• +1 to saving throws
• resistance to all damage.

Each time it takes damage, you take the same amount.

The spell ends if:
• you drop to 0 hit points,
• the distance between you exceeds 60 ft. (12 squares)
• the spell is cast again on either party
• ⚡ to dismiss the spell.

Cleric 2nd level: Abjuration

Zone of Truth

  • casting time
  • range60 ft. (12 squares)

  • componentsV, S
  • duration🕛 10m

Create a magical zone that guards against deception.

Target 15 ft. radius sphere centered on a point:

Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius.

You know whether each creature succeeds or fails on its saving throw.

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such creatures can be evasive in its answers as long as it remains within the boundaries of the truth.

Cleric 2nd level: Enchantment

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