(1 time use) You inspire your allies to fight fiercer. Choose one ally that you can see within range. The ally needs to be able to see or hear you. Both you and that ally can immediately take an attack action.
(1 time use) You inspire your allies to defy death. Choose one unconscious ally within range. That ally is no longer unconscious and regains half their maximum hit points immediately.
(1 time use) All allies that are adjacent to you or adjacent to an ally which is adjacent to you immediately gain + 2 AC until the start of the corresponding turn in the next round.
(1 time use) You inspire your allies to keep going. Choose one ally that you can see within range. The ally needs to be able to see or hear you. Both you and that ally gain movement equal to your speed. Each affected creature can use that movement immediately, even on another creature's turn.