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Guidance ©

  • casting time
  • rangeTouch

  • componentsV, S
  • durationUp to 🕛 1m

Touch 1 willing creature:

They can add 1d4 to an ability check.
(can be added before or after the check.)

The spell then ends.

Cleric Cantrip: Divination

Light

  • casting time
  • rangeTouch

  • componentsV, M
  • duration🕛 1h

a firefly / phosphorescent moss

Touch 1 object no larger than 10 ft. in any dimension:

Until the spell ends, it sheds bright light in a 20-foot radius & dim light for an additional 20 ft., colored as you like.

Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or ⚡ to dismiss it.

If you target an object held or worn by a hostile creature, they must succeed on a Dex saving throw to avoid the spell.

Cleric Cantrip: Evocation

Mending

  • casting time🕛 1m
  • rangeTouch

  • componentsV, S, M
  • durationInstant

two lodestones

Touch an object:

This spell repairs a single break or tear in the object, no larger than 1 foot in any dimension, leaving no trace of the former damage.

This can physically repair a magic item or construct, but can't restore magic to it.

Cleric Cantrip: Transmutation

Resistance ©

  • casting time
  • rangeTouch

  • componentsV, S, M
  • durationUp to 🕛 1m

a miniature cloak

Touch 1 willing creature:

They can add 1d4 to a saving throw.
(can be added before or after the throw.)

The spell then ends.

Cleric Cantrip: Abjuration

Sacred Flame

  • casting time
  • range60 ft. (12 squares)

  • componentsV, S
  • durationInstant

Flame-like radiance descends on a creature that you can see within range.

Target creature:

They must succeed on a Dex saving throw or take 1d8 radiant damage.
(cover gives no benefit.)

Damage increases as you gain Cleric levels:
• 5th level - 2d8
• 11th level - 3d8
• 17th level - 4d8

Cleric Cantrip: Evocation

Spare the Dying

  • casting time
  • rangeTouch

  • componentsV, S
  • durationInstant

Touch a living creature that has 0 hit points:

Creature becomes stable.
(doesn't affect undead or constructs)

Cleric Cantrip: Necromancy

Thaumaturgy

  • casting time
  • range30 ft. (6 squares)

  • componentsV
  • durationUp to 🕛 1m

Manifest a minor wonder, a sign of supernatural power, within range.

Create one of the following magical effects:

🕛 1m effects:
• Your voice booms up to 3 times louder than normal.
• Cause flames to flicker, brighten, dim, or change color.
• Cause harmless tremors in the ground.
• Alter the appearance of your eyes.

Instant effects:
• Create a sound that originates from a point of your choice within range (e.g. thunder rumble, raven cry, ominous whispers).
• Cause an unlocked door or window to fly open or slam shut.

Casting multiple times, you can have up to 3 🕛 1m effects active at once, & can use ⚡ to dismiss 1 effect.

Cleric Cantrip: Transmutation

Toll the Dead

  • casting time
  • range60 ft. (12 squares)

  • componentsV, S
  • durationInstant

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment.

Target creature:

Target must succeed on a Wis saving throw or take ld8 necrotic damage, or 1d12 instead if they're already missing any hit points.

Damage increases as you gain Cleric levels:

• 5th level - 2d8 or 2d12
• 11th level - 3d8 or 3d12
• 17th level - 4d8 or 4d12

Cleric (XGE) Cantrip: Necromancy

Word of Radiance

  • casting time
  • range5 ft. (1 square)

  • componentsV, M
  • durationInstant

a holy symbol

You utter a divine word, and burning radiance erupts from you.

Target creatures:

Each creature of your choice that you can see within range must succeed on a Con saving throw or take 1d6 radiant damage.
Damage increases as you gain Cleric levels:
• 5th level - 2d6
• 11th level - 3d6
• 17th level - 4d6.

Cleric (XGE) Cantrip: Evocation

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