Touch 1 willing creature:
They can add 1d4 to an ability check.
(can be added before or after the check.)
The spell then ends.
Touch 1 object no larger than 10 ft. in any dimension:
Until the spell ends, it sheds bright light in a 20-foot radius & dim light for an additional 20 ft., colored as you like.
Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or ⚡ to dismiss it.
If you target an object held or worn by a hostile creature, they must succeed on a Dex saving throw to avoid the spell.
Touch an object:
This spell repairs a single break or tear in the object, no larger than 1 foot in any dimension, leaving no trace of the former damage.
This can physically repair a magic item or construct, but can't restore magic to it.
Touch 1 willing creature:
They can add 1d4 to a saving throw.
(can be added before or after the throw.)
The spell then ends.
Flame-like radiance descends on a creature that you can see within range.
Target creature:
They must succeed on a Dex saving throw or take 1d8 radiant damage.
(cover gives no benefit.)
Damage increases as you gain Cleric levels:
• 5th level - 2d8
• 11th level - 3d8
• 17th level - 4d8
Touch a living creature that has 0 hit points:
Creature becomes stable.
(doesn't affect undead or constructs)
Manifest a minor wonder, a sign of supernatural power, within range.
Create one of the following magical effects:
🕛 1m effects:
• Your voice booms up to 3 times louder than normal.
• Cause flames to flicker, brighten, dim, or change color.
• Cause harmless tremors in the ground.
• Alter the appearance of your eyes.
Instant effects:
• Create a sound that originates from a point of your choice within range (e.g. thunder rumble, raven cry, ominous whispers).
• Cause an unlocked door or window to fly open or slam shut.
Casting multiple times, you can have up to 3 🕛 1m effects active at once, & can use ⚡ to dismiss 1 effect.
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment.
Target creature:
Target must succeed on a Wis saving throw or take ld8 necrotic damage, or 1d12 instead if they're already missing any hit points.
Damage increases as you gain Cleric levels:
• 5th level - 2d8 or 2d12
• 11th level - 3d8 or 3d12
• 17th level - 4d8 or 4d12
You utter a divine word, and burning radiance erupts from you.
Target creatures:
Each creature of your choice that you can see within range must succeed on a Con saving throw or take 1d6 radiant damage.
Damage increases as you gain Cleric levels:
• 5th level - 2d6
• 11th level - 3d6
• 17th level - 4d6.