You hurl a bolt of light toward a creature within range. Make a ranged spell attack against the target. On a hit it takes 4d6 Radiant damage and the next attack roll made against it before the end of your next turn has Advantage.
AT HIGHER LEVELS: The damage increases by 1d6 for each spell slot level above 1.
You touch a willing creature and choose a skill. Until the spell ends the creature adds 1d4 to any ability check using the chosen skill.
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity savings throw or take 1d8 Radiant damage. The target gains no benefit from HAlf Cover or Three-Quarters Cover for this save.
AT HIGHER LEVELS: The damage increases by 1d8 when you reach levels 5 (2d8) 11 (3d8) and 17 (4d8).
For the duration you sense the presence of magical effects within 30 feet of yourself. If you sense such effects you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic and if an effect was created by a spell you learn the spell's school of magic.
The spell is blocked by 1 foot of stone dirt or wood 1 inch of metal or a thin sheet of lead.