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Arid Land

  • casting time1/day
  • rangeSelf

  • componentsX
  • duration1 minute

Scorched deserts and sunbaked plains. master of fire and stone.,
3: Blur, Burning Hands, Fire Bolt |
5: Fireball |
7: Blight |
9: Wall of Stone

Druid Land ability

Polar Land

  • casting time1/day
  • rangeSelf

  • componentsX
  • duration1 minute

Frozen tundra and icy peaks. commands cold and mist.,
3: Fog Cloud, Hold Person, Ray of Frost |
5: Sleet Storm |
7: Ice Storm |
9: Cone of Cold

Druid Land ability

Temperate Land

  • casting time1/day
  • rangeSelf

  • componentsX
  • duration1 minute

Forests and rolling hills. wields air and growth magic.,
3: Misty Step, Shocking Grasp, Sleep |
5: Lightning Bolt |
7: Freedom of Movement |
9: Tree Stride

Druid Land ability

Tropical Land

  • casting time1/day
  • rangeSelf

  • componentsX
  • duration1 minute

Lush jungles and swamps. uses poison, acid, and transformation.,
3: Acid Splash, Ray of Sickness, Web |
5: Stinking Cloud |
7: Polymorph |
9: Insect Plague

Druid Land ability

Mirror Image

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • duration1 minute

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting positions so it’s impossible to track which image is real. Each time a creature targets you with an attack, roll to see if it hits one of your duplicates instead. The duplicates have AC equal to 10 + your Dexterity modifier. When a duplicate is hit, it is destroyed. The spell ends when all duplicates are destroyed.

Wizard 2nd-level Illusion

Invisibility

  • casting time1 action
  • rangeTouch

  • componentsV, S, M
  • durationConcentration, up to 1 hour

An eyelash encased in gum arabic

A creature you touch becomes invisible until the spell ends. Anything the target wears or carries is invisible as long as it’s on the target’s person. The spell ends early if the target attacks or casts a spell.
At Higher Levels: When you cast this spell using a slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Wizard 2nd-level Illusion

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