🎲 4d8 Piercing + 4d8 Slashing
Form a cluster of bloody spikes around a fresh corpse. Any creature within 10 Ft. of the target is pierced, reducing its Armour Class by 5 and imposing a -5 penalty to Saving Throws.
Target a fresh corpse or a creature afflicted with
Bleed, Bleed Out , or Gaping Wounds to release up to 5 spears made of blood. Each creature within 18m of the target must suceed a CONSTITUTION saving throw or one spear strikes, dealing 2d8 Piercing damage. If the original target is living, it takes 4d8 Piercing damage on a failed saving throw.
On Save : Targets still takes half damage
🎲1d6 Piercing + 1d6 Slashing (Delayed)
Pull the blood from up to three creatures' bodies, causing them to Bleed Out. They must succeed a CONSTITUTION saving throw or, at the end of their turn, affected targets take 1d6 Piercing and 1d6 Slashing damage, their hit points are temporarily reduced by 5, and incoming attacks have Advantage.
🎲 1d6 Piercing
Causes a creature to Bleed.
Cantrip Upgrade : The damage increases by 1d6 when you reach level 5 (2d6), 11 (3d6) and 17 (4d6)