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Blood Surge

  • casting time 1 action
  • range 60 Ft.

  • components V, S
  • duration 5 turns

🎲 4d8 Piercing + 4d8 Slashing

Form a cluster of bloody spikes around a fresh corpse. Any creature within 10 Ft. of the target is pierced, reducing its Armour Class by 5 and imposing a -5 penalty to Saving Throws.

Bard Evocation

Phlebotomize

  • casting time 1 action
  • range 60 Ft.

  • components V, S
  • duration Instantaneous

Target a fresh corpse or a creature afflicted with
Bleed, Bleed Out , or Gaping Wounds to release up to 5 spears made of blood. Each creature within 18m of the target must suceed a CONSTITUTION saving throw or one spear strikes, dealing 2d8 Piercing damage. If the original target is living, it takes 4d8 Piercing damage on a failed saving throw.

On Save : Targets still takes half damage

Bard Evocation

Hemorrhage

  • casting time 1 action
  • range 60 ft.

  • components V, S
  • duration Up to 1 minute

🎲1d6 Piercing + 1d6 Slashing (Delayed)

Pull the blood from up to three creatures' bodies, causing them to Bleed Out. They must succeed a CONSTITUTION saving throw or, at the end of their turn, affected targets take 1d6 Piercing and 1d6 Slashing damage, their hit points are temporarily reduced by 5, and incoming attacks have Advantage.

Bard Evocation

Bleed

  • casting time 1 action
  • range 60 Feet

  • components V
  • duration 2 turns

🎲 1d6 Piercing

Causes a creature to Bleed.

Cantrip Upgrade : The damage increases by 1d6 when you reach level 5 (2d6), 11 (3d6) and 17 (4d6)

Bard evocation

5 5
3 3
1 1
0 0