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Eye Burn

  • casting time1 reaction, which you take when a creature you can see within range targets you with an attack
  • range30 feet

  • componentsV, S, M (a smear of camphor)
  • duration1 round

You sting the eyes of a creature attacking you. The target must make a Constitution saving throw (a creature with blindsight or immunity to the blinded condition succeeds automatically). On a failed save, the target is blinded until the end of the turn. On a successful save, it must subtract 1d4 from the triggering attack roll. The target automatically succeeds on its saves against your subsequent casting of this spell for 24 hours.

Crooked Moon Transmutation Cantrip

Mysterious Presence

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationConcentration, up to 1 minute

You touch a willing creature and shroud its presence. Until the spell ends, other creatures must subtract 1d4 from any Wisdom (Insight or Perception) checks made against the target.

Crooked Moon Illusion Cantrip

Ancestral Communion

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 1 minute

You invoke the wisdom of your ancestors to gain insight into your trials. When you cast the spell, and at the start of each of your turns for the duration, you gain inspiration if you don’t already have it.

Crooked Moon 1st Level Divination

Summer Winds

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationInstantaneous

You unleash a blast of light and wind in a 15-foot cone. Your allies in the cone regain 2d6 hit points. Undead within the cone that are hostile to you must make a Constitution saving throw, taking 2d6 radiant damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage and healing increase by 2d6 for each slot level above 2nd.

Crooked Moon 2nd Level Evocation

Creeping Rot

  • casting time1 action
  • range90 feet

  • componentsV, S
  • duration1 minute

You send tendrils of black and gray rot toward a target that you can see within range. Three tendrils then leap from that target to as many as three other targets of your choice, each of which must be within 30 feet of the first target. A target can be a creature or a nonmagical plant that isn’t a creature, such as a tree or shrub. In either case, each can be targeted by only one of the tendrils.
A target that is a creature must make a Constitution saving throw. On a failed save, it takes 3d8 necrotic damage and is poisoned for the duration. On a successful save, it takes half as much damage only. A creature poisoned in this way takes 1d8 necrotic damage at the start of each of its turns. A poisoned creature repeats the save at the end of each of its turns, ending the spell on itself on a success.
A Plant creature automatically fails the initial save, and a nonmagical plant that isn’t a creature simply withers and dies.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, one additional tendril leaps from the first target to another target for each slot level above 3rd.

Crooked Moon 3rd Level Necromancy

Crooked Ward

  • casting time1 action
  • rangeTouch

  • componentsV, S, M (a five-pointed wicker star)
  • durationConcentration, up to 10 minutes

You touch an immobile surface and mark a symbol that causes agony in twisted creatures. An invisible, 30-foot radius sphere springs out from the point you touch. Each Aberration, Fey, Fiend, Monstrosity, or Undead in the sphere has disadvantage on ability checks and attack rolls. When an affected creature enters the sphere for the first time on a turn or starts its turn there, it must succeed on a Wisdom saving throw or be frightened until the start of its next turn.
At Higher Levels. You can maintain concentration on this spell for longer if you cast it using a spell slot of 4th level (up to 1 hour) or 5th level (up to 8 hours). If you use a 6th level spell slot or higher, the spell doesn’t require concentration, and the duration becomes 24 hours.

Crooked Moon 3rd Level Abjuration

Culling Sickle

  • casting time1 bonus action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 1 minute

You create a ghostly sickle that lasts for the duration and can strike out at your foes. The sickle appears hovering in your space and moves with you. When you cast this spell and as a bonus action on each of your turns, you can direct it to fly at and strike a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 2d8 necrotic damage, and you gain temporary hit points equal to half the damage dealt. After the sickle hits or misses, it returns to hover in your space.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

Crooked Moon 3rd Level Necromancy

Scarlet Dawn

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

Crimson light shines down in a 20-foot-radius, 60-foot high cylinder centered on a point within range. Each creature in that area that isn’t a Construct or Undead must make a Constitution saving throw, taking 4d10 necrotic damage on a failed save or half as much damage on a successful one. Constructs and Undead in the area regain 4d10 hit points.
If any of this spell’s area overlaps with an area of darkness created by a spell of 3rd level or lower, that other spell is dispelled.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 and the level of spell that can be dispelled increases by 1 for each slot level above 3rd.

Crooked Moon 3rd Level Evocation

Harvest Moonglow

  • casting time1 action
  • range60 feet

  • componentsV, S, M (a piece of moonstone)
  • duration1 hour

You call upon the light of the harvest moon to illuminate a 20-foot-radius sphere centered on a point within range. The area is bathed in silvery dim light. Invisible creatures and objects in the light become visible as translucent, shimmering images. When one of your allies is within the light, it can use a bonus action to absorb some of the light and gain 2d6 temporary hit points.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 1d6 for each slot level above 3rd.

Crooked Moon 3rd Level Evocation

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Buried Alive

  • casting time1 action
  • range60 feet

  • componentsV, S, M (a pinch of grave dirt)
  • durationInstantaneous

You send your enemies to their graves even if they aren't dead yet. A creature that you can see within range that is standing on the ground must make a Strength saving throw. On a failed save, the ground opens and swallows the target, burying it up to 10 feet deep. While buried, the target has total cover, has the restrained and blinded conditions, and can't breathe. On a successful save, the target is knocked prone, and its speed is reduced to 0 until the end of its next turn. A buried creature can dig out of the grave by using its action to make a DC 15 Strength (Athletics) check. On a success, it digs 5 feet closer to the surface. If it succeeds by 5 or more, it reaches the surface. When the creature reaches the surface, it exits the ground prone.
The target automatically succeeds on its saving throw if it's standing on any thickness of stone or metal, or at least 2 inches of wood.

Crooked Moon 4th Level Transmutation

Murder of Crows

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (a crow feather)
  • durationInstantaneous

You summon and unleash a murder of deadly crows. Each creature of your choice in a 30-foot cone originating from you makes a Dexterity saving throw. On a failed save, the target takes 5d6 force damage and is blinded. On a successful save, it takes half as much damage only. A blinded creature repeats the save at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the creature regains any hit points. The crows disperse and vanish after they strike.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.

Crooked Moon 4th Level Conjuration

Call of the Wild

  • casting time1 action
  • rangeSelf

  • componentsV, S, M (a bit of animal fur or hide)
  • durationConcentration, up to 1 minute

You unleash a primal howl that calls lesser creatures to your command. Each Beast in a 100-foot sphere centered on you when you cast the spell must make a Wisdom saving throw. On a failed save, a target is charmed by you, it can understand your commands, and it follows them on its next turn to the best of its ability. On your subsequent turns, you can take an action to issue a new command. On a successful save, a target is charmed by you until the start of your next turn, but you have no additional ability to command it. The howl is audible within 300 feet.

Crooked Moon 4th Level Enchantment

Consuming Pyre

  • casting time1 action
  • range90 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

You cause a creature that you can see within range to burst into consuming, relentless flames. The target must make a Dexterity saving throw. On a failed save, the target takes 2d8 fire damage and 2d8 necrotic or radiant damage (choose when you cast the spell), and the radiant flames linger. On a successful save, it takes half as much damage only.
While the flames linger, the creature takes the damage again at the start of each of its turns. The target, or another creature within reach of the target, can take an action to allow the target to repeat the saving throw, ending the spell on a success.
A creature killed by the damage from this spell is reduced to ash, along with any nonmagical equipment it is wearing or carrying.

Crooked Moon 4th Level Evocation

Field of Reaping

  • casting time1 action
  • range90 feet

  • componentsV, S, M (a dried corn husk or wheat hull)
  • durationConcentration, up to 1 minute

You create a shadowy field that reaps escaping life force in a 30-foot cube originating from a point within range. A creature hostile to you in the field when it appears, or when it enters the field for the first time on a turn or ends its turn there, is cursed until the end of its next turn. While cursed, the first time the creature takes damage during a turn, it takes an extra 1d6 necrotic damage, and a creature of your choice within the field that isn’t cursed by it regains a number of hit points equal to the necrotic damage taken.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th.

Crooked Moon 5th Level Necromancy

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