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Fireball

  • casting time Action
  • range 150ft. / 20ft. sphere

  • componentsV, S
  • durationInstantaneous

A bright streak shoots from your hand to a point you choose, erupting in a fiery explosion with a low roar. Each creature in the area must make a Dexterity saving throw, taking 8d6 Fire damage on a failure, or half as much on success.

Flammable objects that aren’t being worn or carried ignite.

Sorcerer Level 3 Evocation

Slow

  • casting time Action
  • range 120ft. / 40ft. Cube

  • componentsV, S
  • duration Concentration, up to 1 minute

You warp time for up to six creatures in a 40ft cube. Each must make a Wisdom saving throw or be slowed.

Effects:

  • Speed halved.
  • -2 to AC and DEX saves.
  • on its turn: can take only an action or bonus action (not both) and only one attack.
  • If it casts a spell with somatic components, there's a 25% chance the spell fails.
Targets can repeat the save at the end of their turns to end the effect.

Sorcerer Level 3 Transmutation

fly

  • casting time Action
  • range Touch

  • componentsV, S
  • duration Concentration, up to 10 minutes

You touch a willing creature.
For the duration,
the target gains a FLy speed of 60 feet and can hover.

When the spell ends, the target falls if it is still aloft unless it can stop the fall.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.

Sorcerer Level 3 Transmutation

3 3
3 3
3 3