A bright streak shoots from your hand to a point you choose, erupting in a fiery explosion with a low roar. Each creature in the area must make a Dexterity saving throw, taking 8d6 Fire damage on a failure, or half as much on success.
Flammable objects that aren’t being worn or carried ignite.
You warp time for up to six creatures in a 40ft cube. Each must make a Wisdom saving throw or be slowed.
Effects:
You touch a willing creature.
For the duration,
the target gains a FLy speed of 60 feet and can hover.
When the spell ends, the target falls if it is still aloft unless it can stop the fall.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.