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internal size of 6 ft. long, 4 ft. wide, and 4 ft. deep

Wizard 1000 pounds and 150 cubic ft. limits.,Harry Potter Wizard

the DC to break it or pick any locks on it increases by 10.,Harry Potter Wizard

Wizard

the total is how many hit points of creatures this spell can affect. All creatures and objects in a 15-foot cube originating from you are affected in the order of nearest to farthest. Each creature affected by this spell is paralyzed until the spell ends. While paralyzed, the creature is fixed in the space they occupied when the spell was cast, which may leave it suspended in air. Subtract each creature's current hit points from the total before moving on to another creature. A creature's hit points must be equal to or less than the remaining total for that creature to be affected. Any object that is wholly within the area is automatically affect by this spell for the duration and does not count against the number of hit points you can affect. If casting the spell only affects objects and does not affect any creatures, the duration is up to 8 hours. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, roll an additional 2d10 for each slot level above 2nd. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 round for each two slot levels above 2nd.,Harry Potter Wizard

Wizard

4,The Undetectable Extension Charm,4th-level Charm,10 minutes,Touch,Capacious Extremis,Until dispelled,(School of Magic - Charms) Transform an ordinary small bag/pouch into a Handy Haversack's central pouch, a backpack into a Bag of Holding, or a trunk’s internal capacity into a Bag of Holding with: 3 ft. long and 2 ft. wide opening 4,The Undetectable Extension Charm,4th-level Charm,10 minutes,Touch,Capacious Extremis,Until dispelled,(School of Magic - Charms) Transform an ordinary small bag/pouch into a Handy Haversack's central pouch, a backpack into a Bag of Holding, or a trunk’s internal capacity into a Bag of Holding with: 3 ft. long and 2 ft. wide opening
0,The Locking Spell,Charm cantrip,1 action,Touch,Colloportus,Until dispelled,You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. It is impassable until it is broken or the spell is dispelled or suppressed. While affected by this spell, the object is more difficult to break or force open 0,The Locking Spell,Charm cantrip,1 action,Touch,Colloportus,Until dispelled,You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. It is impassable until it is broken or the spell is dispelled or suppressed. While affected by this spell, the object is more difficult to break or force open
2,The Freezing Charm,2nd-level Charm,1 action,Self (15 foot cube),Immobulus,1 round,You send a pulse through the area in front of you, freezing everything in space and time. Roll 7d10 2,The Freezing Charm,2nd-level Charm,1 action,Self (15 foot cube),Immobulus,1 round,You send a pulse through the area in front of you, freezing everything in space and time. Roll 7d10