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Trance

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You don't need to sleep, and can instead meditate deeply in a semiconsciousness state for 4 hours a day. After resting in this way, you gain the benefits
of a long rest. Magic cannot put you to sleep.

Fey'Ri Species Trait

Keen Senses

  • casting time
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You have proficiency in the Perception skill, and your Proficiency Bonus is doubled for all Wisdom (Perception) checks you make.

Fey'Ri Species Trait

Fey Ancestry

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You have advantage on saving throws against being charmed.

Fey'Ri Species Trait

Dexterous Tail

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Your tail is an appendage, which you can use to perform tasks. It cannot perform somatic components, wield shields or weapons without the light property, or hold weight greater than five times your Strength score (in pounds).

Fey'Ri Species Trait

Elven Mask

  • casting time 1
  • range Self

  • components
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As an action, you can transmute your appearance and hide your demonic features and tail, or revert back to your true form. If a spell or feature
targets shapechangers, then you are a subject to its effects.

Fey'Ri Species Trait

Fighting Style

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At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.

Druidic Warrior
You learn two cantrips of your choice from the druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the druid spell list.

Ranger Level 2

Deft Explorer

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(1st-level ranger optional feature, which replaces the Natural Explorer feature) You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class.
Canny

Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill.

You can also speak, read, and write two additional languages of your choice.

Ranger Level 1

Natural Explorer

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(You choose additional favored terrain types at 6th and 10th level.) You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.

While traveling for an hour or more in your favored terrain, you gain the following benefits:

* Difficult terrain doesn't slow your group's travel.
Your group can't become lost except by magical means.
* Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
* If you are traveling alone, you can move stealthily at a normal pace.
* While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Ranger Level 1

Favored Foe

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(1st-level ranger optional feature, which replaces the Favored Enemy feature and works with the Foe Slayer feature) When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).

The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4.

You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.

Ranger Level 1


Favored Enemy

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Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.

Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.

Ranger Level 1