Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Revivify

  • casting time 1 action
  • range Touch

  • components V, S, M
  • duration Instantaneous

Diamonds worth 300 gp, which the spell consumes

Target: A creature that has died within the last minute.

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can’t return to life a creature that has died of old age, nor can it restore any missing body parts.

Druid 3rd level Necromancy

Vampiric Touch

  • casting time 1 action
  • range Self

  • components V, S
  • duration 1 minute, Concentration,

The touch of your shadow-wreathed hand can siphon force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Druid 3rd level Necromancy

Inkling Summoning

  • casting time 1 action
  • range 30 feet

  • components V, S, M
  • duration 1 minute, Concentration

a quill and pot of ink

You call forth an inkling, a creature formed of animated ink. It manifests in an unoccupied space that you can see within range. The inkling disappears when it drops to 0 hit points or when the spell ends.
The inkling is an ally to you and your companions. In combat, the swarm shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.

At Higher Levels: When you cast this spell with a spell slot of 3rd level or higher, you summon an additional inkling for each spell level above 2nd.

Druid 2nd Level Conjuration

Pest Summoning

  • casting time 1 action
  • range 30 feet

  • components V, S, M
  • duration 1 minute, Concentration

a handful of earth

You call forth a swarm of pests, tiny magical insects which are manifestations of life essence. The swarm manifests in an unoccupied space that you can see within range. The swarm disappears when it drops to 0 hit points or when the spell ends. The swarm is an ally to you and your companions. In combat, the swarm shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.

At Higher Levels: When you cast this spell with a spell slot of 3rd level or higher, use the higher level when ever the spell's level appears in the stat block, denoted by SL.

Druid 2nd Level Conjuration

Wither and Bloom

  • casting time 1 action
  • range 60 feet

  • components V, S, M
  • duration Instantaneous

a withered vine twisted into a loop

You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.

In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.

Druid

Inflict Wounds

  • casting time 1 action
  • range Touch

  • components V, S
  • duration Instantaneous

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

Target: A creature you can reach

Druid 1st Level Necromancy

Spare the Dying

  • casting time 1 action
  • range Touch

  • components V, S
  • duration Instantaneous

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

Target: A living creature that has 0 hit points

Druid Necromancy Cantrip