A creature you touch has the Invisible condition until the spell ends. The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.
Choose one creature, object, or magical effect within range. Any ongoing spell of level 3 or lower on the target ends. For each ongoing spell of level 4 or higher on the target, make an ability check using your spellcasting ability (DC 10 plus that spell‰۪s level). On a successful check, the spell ends.
Using a Higher-Level Spell Slot. You automatically end a spell on the target if the spell‰۪s level is equal to or less than the level of the spell slot you use.
Creas un patr—n retorcido de colores en un cubo de 9 metros dentro del alcance. El patr—n aparece por un momento y luego desaparece. Cada criatura en el ‡rea que pueda ver el patr—n debe superar una tirada de salvaci—n de Sabidur’a o tener la condici—n de Encantado mientras dure el conjuro. Mientras est‡ Encantada, la criatura tendr‡ la condici—n de Incapacitado y una Velocidad de 0.
El conjuro termina para una criatura afectada si recibe algœn da–o o si alguien m‡s usa una acci—n para sacar a la criatura de su estupor.
For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell‰۪s school of magic.
The spell is blocked by 1 foot of stone, dirt, or wood, 1 inch of metal or a thin sheet of lead.