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Message

  • casting time 1 action
  • range 120 feet

  • components S, M
  • duration 1 round

a copper wire

You point toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, metal, or wood, or a thin sheet of lead blocks the spell.

Wizard Transmutation

Mage Armor

  • casting time 1 action
  • range touch

  • components V, S, M
  • duration 8 hours

a piece of cured leather

You touch a willing creature who isn’t wearing armor. Until the spell ends, the target’s base AC becomes 13 plus its Dexterity modifier. The spell ends early if the target dons armor.

Wizard Abjuration

Prestidigitation

  • casting time 1 action
  • range 10 feet

  • components V, S
  • duration 1 hour

You create one of the following magical effects:
You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
You instantaneously light or snuff out a candle, a torch, or a small campfire.
You instantaneously clean or soil an object no larger than 1 cubic foot.
You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Wizard Transmutation

Toll the Dead

  • casting time 1 action
  • range 60 feet

  • components V, S
  • duration Instantaneous

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

At Higher Levels. The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

Shaman Necromancy

Primal Savagery

  • casting time 1 action
  • range self

  • components S,M
  • duration Instantaneous

an empty hand

Your fingers transform into sharp claws until the start of your next turn. As part of the action used to cast this spell you can make a melee spell attack with these claws. On hit, they deal slashing damage equal to 1d6 + your spellcasting modifier.

At Higher Levels. The number of attacks you make with the claws as part of the action to cast this spell increases at 5th level (two), 11th level (three), and 17th level (four).

Shaman Transmutation

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