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Earthquake (DM Ref Only)

  • casting time1 action
  • range300 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

a pinch of dirt, a piece of rock, and a lump of clay

Additional Effects: Ground Fissures

Fissures open throughout the spell's area at the start of your next turn after you cast the spell. A total of 1d6 such fissures open in locations chosen by the DM. Each is 1d10 x 10 feet deep, 10 feet wide, and extends from one edge of the spell's area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a DEX saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens.
A fissure that opens beneath a structure causes it to automatically collapse (see below).

Druid 8th level Evocation

Earthquake (DM Ref Only)

  • casting time1 action
  • range300 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

a pinch of dirt, a piece of rock, and a lump of clay

Additional Effects: Structural Damage

The tremor deals 50 Bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure's height must make a DEX saving throw. On a failed save, the creature takes 5d6 Bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a DC 20 STR (Athletics) check as an action to escape. The DM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn't fall prone or become buried.

Druid 8th level Evocation

Spider Climb

  • casting time1 action
  • rangeTouch

  • componentsV, S, M
  • durationConcentration, up to 1 hour

a drop of bitumen and a spider

Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.

Druid (Underd)(Forest)(Mtn) 2nd level Transmutation

Stone Shape

  • casting time1 action
  • rangeTouch

  • componentsV, S, M
  • durationInstantaneous

soft clay, which must be worked into roughly the desired shape of the stone object

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.

Druid (*)(Underd)(Mtn) 4th level Transmutation

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