( *Does not effect Saving Throw spells*) BYPASS COVER
- Attack rolls for spells ignore 1/2 Cover & 3/4 Cover
CASTING IN MELEE
- Being within 5FT of enemy does not impose Disadvantage on attack rolls
INCREASED RANGE
- If spell has range of at least 10FT and requires attack roll +60FT to range
HEAVY WEAPON MASTERY
- When you hit a creature w/ Heavy Weapon deal extra damage (DM = Prof Bonus)
HEW
- Immediately after scoring a CRIT HIT or Killing a Creature you may make another Attack as your Bonus Action (No Movement Allowed)
(*ONLY USABLE WHILE MOUNTED*) MOUNTED STRIKE
- ADV on attack rolls against any unmounted creature (1 size smaller than mount)
LEAP ASIDE
- Avoid Dex saving throw by dismounting
VEER
- Force attack to hit your instead of mount
*If mount is incapacitated while your are riding it you become prone*
(Brewer's Supplies / Poison) POTENT POISON
- When you make a Damage Roll that deals Poison ignore poison Resistance
BREW POISON
- Proficiencey in Poisoner's Kit
- 1HR /50GP of materials to create Poison doses equal to PROF Bonus
Bonus Action
- Apply poison to weapon, maintains potency for 1 minute OR until you hit a target
CON saving throw (DC 8 + Dex Mod + Prof Bonus)
Failure = 2D8 Poison Damage
*Poisoned Condition until end of your next turn