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ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
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SPELL SNIPER

  • casting time Magic Attack
  • range +60FT

  • components NA
  • duration NA

( *Does not effect Saving Throw spells*) BYPASS COVER
- Attack rolls for spells ignore 1/2 Cover & 3/4 Cover

CASTING IN MELEE
- Being within 5FT of enemy does not impose Disadvantage on attack rolls

INCREASED RANGE
- If spell has range of at least 10FT and requires attack roll +60FT to range

Wizard Feat LVL 4

GREAT WEAPON MASTER

  • casting time Attack/Bonus Action
  • range 5FT

  • components NA
  • duration Ability

HEAVY WEAPON MASTERY
- When you hit a creature w/ Heavy Weapon deal extra damage (DM = Prof Bonus)

HEW
- Immediately after scoring a CRIT HIT or Killing a Creature you may make another Attack as your Bonus Action (No Movement Allowed)

Paladin Feat LVL 4

Mounted Combatant

  • casting time While Mounted
  • range 5FT

  • components NA
  • duration Ability

(*ONLY USABLE WHILE MOUNTED*) MOUNTED STRIKE
- ADV on attack rolls against any unmounted creature (1 size smaller than mount)

LEAP ASIDE
- Avoid Dex saving throw by dismounting

VEER
- Force attack to hit your instead of mount

*If mount is incapacitated while your are riding it you become prone*

Druid Feat LVL 4

Poisoner

  • casting time Bonus Action
  • range Weapon Range

  • components 1HR / 50GP of materials
  • duration ABILITY

(Brewer's Supplies / Poison) POTENT POISON
- When you make a Damage Roll that deals Poison ignore poison Resistance

BREW POISON
- Proficiencey in Poisoner's Kit
- 1HR /50GP of materials to create Poison doses equal to PROF Bonus

Bonus Action
- Apply poison to weapon, maintains potency for 1 minute OR until you hit a target

CON saving throw (DC 8 + Dex Mod + Prof Bonus)
Failure = 2D8 Poison Damage
*Poisoned Condition until end of your next turn

Ranger Feat LVL 4

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