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Wingardium Leviosa

  • casting time 1 action
  • range 30 feet

  • components V, S, M
  • duration Dedication, up to 1 minute

One creature other than yourself or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 100 pounds. An unwilling
creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. Otherwise, you can use your action to
move the target, which must remain within the spell’s range.

If the spell is ended voluntarily, the target floats gently to the ground if it is still aloft. If ended involuntarily, the target immediately drops.

When you cast this spell using a spell
slot of 1st level or higher, the weight limit is increased by 150 pounds for each slot level above 0.

Wizard Charm

Spongify

  • casting time 1 action or reaction
  • range 30 feet

  • components V, S, M
  • duration 1 minute

This spell makes an object you can see within range become soft and bouncy, like a sponge or mattress. Any damage from falling on or colliding with this object is nullified. This spell can be cast as a reaction to a collision affecting a creature or two objects you can see within range.

Wizard Charm

Pereo

  • casting time 1 action
  • range 30 feet

  • components V, S, M
  • duration Instantaneous

You choose a flame that you can see within range and that fits within a 5-foot cube. You instantaneously extinguish the flames within the cube.

Wizard Charm

Lumos/Nox

  • casting time 1 action
  • range Self

  • components V, S, M
  • duration Until dispelled

Upon muttering the incantation, the tip of your wand sheds bright light in a narrow 15-foot cone and dim light for an additional 15 feet, much like a flashlight. The light is a bright white with a slight bluish tint. Completely covering the tip of your wand with something opaque blocks the light. The spell ends if you dismiss it with the nox incantation, as a bonus
action.

Wizard Charm

Glisseo

  • casting time 1 action
  • range 30 feet

  • components V, S, M
  • duration Concentration, up to 1 minute

Famously used to protect the Hogwarts girls' dormitories from intruders, this spell changes the angle of all connected steps in a single flight of stairs within range. They angle downwards, turning into an abnormally slick ramp.

Wizard Charm

Finestra

  • casting time 1 action
  • range 10 feet

  • components V, S, M
  • duration Instantaneous

A pane of glass you can see within range turns to powder, discreetly turning it into an open entryway.

Wizard Charm

Duro

  • casting time 1 action
  • range 60 feet

  • components V, S, M
  • duration 1 minute

An object you can see within range becomes as hard and tough as stone. It gains resistance to all damage.

Wizard Charm

Colloportus

  • casting time 1 action
  • range 60 feet

  • components V, S, M
  • duration Until dispelled

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. It is impassable until it is broken or the spell is dispelled or suppressed.

While affected by this spell, the object is more difficult to break or force open, the DC to break it or pick any locks on it increases by 10.

Wizard Charm

Cistem Aperio

  • casting time 1 action
  • range 60 feet

  • components V, S, M
  • duration Instantaneous

Choose a box, chest, or another container that you can see within range that uses mundane or magical means to prevent access.

A target that is held shut by a mundane lock or that is stuck or chained becomes unlocked, unstuck, or unchained. If the object has multiple locks, only one of them is unlocked.
If you choose a target that is held shut with Colloportus, that spell is dispelled.

When you cast the spell, the mechanism noisily turns and unlocks. This noise emanates from the target object and is audible from as far away as 100 feet.

Wizard Charm

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Carpe Retractum

  • casting time 1 action
  • range 60 feet

  • components V, S, M
  • duration 1 round

A bond of light shoots out from the caster and attaches to anything you can see within range, and then retracts, pulling caster and target each 10 feet closer. If the caster or target doesn't move or would easily resist the force of the other being pulled, the other moves 20 feet. If the target is an unwilling creature that is able to be moved, it must make a Strength saving throw to resist being moved. The bond of light keeps the caster and target attached for the duration.

When you cast this spell using a spell slot of 1st level or higher, the range and pulling effect both increase by 5 feet for each slot level above 0.

Wizard Charm

Capto

  • casting time 1 action
  • range Touch

  • components V, S, M
  • duration 10 minutes

One target object becomes quite easily gripped by one hand, almost sticky unless the holder willfully let's go. The holder has advantage against being non-magically disarmed

Wizard Charm

Carpe Retractum

  • casting time 1 action
  • range 60 feet

  • components V, S, M
  • duration 1 round

A bond of light shoots out from the caster and attaches to anything you can see within range, and then retracts, pulling caster and target each 10 feet closer. If the caster or target doesn't move or would easily resist the force of the other being pulled, the other moves 20 feet. If the target is an unwilling creature that is able to be moved, it must make a Strength saving throw to resist being moved. The bond of light keeps the caster and target attached for the duration.

When you cast this spell using a spell slot of 1st level or higher, the range and pulling effect both increase by 5 feet for each slot level above 0.

Wizard Charm

Accio

  • casting time 1 action
  • range 30 feet

  • components V, S, M
  • duration Instantaneous

A target object is pulled directly to the caster. The object is selected by pointing at it with a wand and naming it. An object heavier than 20 pounds may not be summoned.

When you cast this spell using a spell slot of 1st level or higher, you may select one of the following effects for each slot level above 0:
* Increase spell range by 100 feet.
* Increase weight limit by 20 pounds.
* Increase the number of targetable objects by 5.

Wizard Charm

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