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Rage

  • casting timeBonus Action
  • rangeSelf

  • components
  • durationRegain 1 on SR / All on LR

While active, your Rage follows the rules below.
Danage Resistance. You have Resistance to Bludgeoning, Piercing, and Slashing damage.
Rage Damage. When you make an attack using Strength with either a weapon or an Unarmed Strike-and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, (+2lv1/+3lvl9/+4lvl16)
Strength Advantage.You have Advantage on Strength checks and Strength saving throws.
No Concentration or Spells. You can't maintain Concentration, and you can't cast spells.
Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy armoror have the Incapacitated condition. If your Rageis still active on your next turn, you can extend the Rage for another round by doing one of the following:
• Make an attack roll against an enemy.
• Force an enemy to make a saving throw.
• Take a bonus action to extend your rage.
Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes.

Barbarian (2024) Level 1 Barbarian

Danger Sense

  • casting timePassive
  • rangeSelf

  • components
  • durationInstantaneous

You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils.
You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.

Barbarian (2024) Level 2 Barbarian

Reckless Attack

  • casting timeFree Action
  • rangeSelf

  • components
  • durationUntil next round

You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.

Barbarian (2024) Level 2 Barbarian

Primal Knowledge

  • casting timeAction
  • rangeSelf

  • components
  • durationDuring Rage

You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1.
In addition, while your Rage is active, you can channel primal power when you attempt certain tasks. whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability:
• Acrobatics
• Intimidation
• Perception
• Stealth
• Survival
When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses.

Barbarian (2024) Level 3 Barbarian

Feral Instinct & Instinctive Pounce

  • casting timePassive
  • rangeSelf

  • components
  • durationInitiative / Entering rage

Feral Instinct: Your instincts are so honed that you have Advantage on Initiative rolls.

Instinctive Pounce: As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed in addition to normal speed.

Barbarian (2024) Level 7 Barbarian

Brutal Strike

  • casting timeFree Action
  • rangeSelf

  • components
  • durationDuring Reckless Attack

If you use Reckless Attack, you can forgo any Advantage on one Strength-based attack roll of your choice on your turn. The chosen attack roll mustn't have Disadvantage. If the chosen attack roll hits, the target takes an extra 1d10 damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice.
You have the following effect options.

Forceful Blow: The target is pushed 15 feet straight away from you. You can then move up to half your Speed straight toward the target without provoking Opportunity Attacks.

Hamstring Blow: The target's Speed is reduced by 15 feet until the start of your next turn. A target can be affected by only one Hamstring Blow at a time the most recent one.

Barbarian (2024) Level 9 Barbarian

Relentless Rage

  • casting timePassive
  • rangeSelf

  • components
  • durationReset to DC10 on SR or LR

Your Rage can keep you fighting despite grievous wounds.If you drop to 0 Hit Points while your Rage is active and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, your Hit Points instead change to a number equal to twice your Barbarian level.
Each time you use this feature after the first, the DC increases by 5. When you finish a Short or Long Rest, the DC resets to 10.

Barbarian (2024) Level 11 Barbarian

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