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Eldritch Blast

  • casting time Action
  • range 120 feet

  • components V, S
  • duration Instantaneous

You hurl two beams of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d10 Force damage.
You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Warlock Evocation Cantrip

Hold Person

  • casting time Action
  • range 60 feet

  • components V, S, M
  • duration Concentration, up to 1 minute

a straight piece of iron

Choose up to two Humanoids that you can see within range. Each target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, a target repeats the save, ending the spell on itself on a success.

Warlock Level 2 Enchantment

False Life

  • casting time Action
  • range Self

  • components V, S, M
  • duration Instantaneous

a drop of alcohol

You gain 12 Temporary Hit Points.

Eldritch Invocation Level 1 Necromancy

Armor of Agathys

  • casting time Bonus Action
  • range Self

  • components V, S, M
  • duration 1 Hour

a shard of blue glass

Protective magical frost surrounds you. You gain 15 Temporary Hit Points. If a creature hits you with a melee attack roll before the spell ends, the creature takes 15 Cold damage. The spell ends early if you have no Temporary Hit Points.

Warlock Level 1 Abjuration

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