You hurl two beams of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d10 Force damage.
You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Choose up to two Humanoids that you can see within range. Each target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, a target repeats the save, ending the spell on itself on a success.
You gain 12 Temporary Hit Points.
Protective magical frost surrounds you. You gain 15 Temporary Hit Points. If a creature hits you with a melee attack roll before the spell ends, the creature takes 15 Cold damage. The spell ends early if you have no Temporary Hit Points.