Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit,the target takes 1d8 lightning damage,and it can't take reactions until the start of its next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8),11th level (3d8),and 17th level (4d8).
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
The gust disperses gas or vapor,and it extinguishes candles,torches,and similar unprotected flames in the area. It causes protected flames,such as those of lanterns,to dance wildly and has a 50 percent chance to extinguish them.
As a bonus action on each of your turns before the spell ends,you can change the direction in which the line blasts from you.
A bolt of white lightning infused with magical pain leaps from your outstretched finger to strike one creature that you can see within range. You make a ranged spell attack against the target. One a hit,the target takes 5d8 lightning damage and can't take reactions until the end of your next turn.
If damage dealt by this spell forces the target to make a saving throw to maintain concentration,the DC is increased by an amount equal to your spellcasting modifier (minimum +1),and the target has disadvantage on the saving throw.
At Higher Levels: ,When you cast this spell using a 3rd level spell slot or higher,the damage increases by 1d8 and you increase the DC of saving throws caused by the spell by +1 for each slot level above 2nd.
You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends,the target falls if it is still aloft,unless it can stop the fall.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher,you can target one additional creature for each slot level above 3rd.
A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save,or half as much damage on a successful one.
The lightning ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher,the damage increases by 1d6 for each slot above 3rd.