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you just wish it, and it happens. Surely a sign of fortune's favor!

When an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die. The ally must use the new roll.

When you use this ability, you can't use your Lucky racial trait before the end of your next turn.,Feat

Ranger

no additional dice are rolled.

• You regain your expended luck points when you finish a long rest.,Feat

Ranger

Wisdom for cleric or druid

Ranger or Intelligence for wizard.,Feat

Wisdom for cleric or druid

Ranger or Intelligence for wizard.

• If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag.
The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents the material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.,Feat

Wisdom for cleric or druid

Ranger or Intelligence for wizard.,Feat

*,Bountiful Luck,XGE,,(Prerequisite: Halfing) Your people have extraordinary luck, which you have learned to mystically lend to your companions when you see them falter. You're not sure how you do it *,Bountiful Luck,XGE,,(Prerequisite: Halfing) Your people have extraordinary luck, which you have learned to mystically lend to your companions when you see them falter. You're not sure how you do it
*,Lucky,PH,,You have inexplicable luck that seems to kick in at just the right moment.

• You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.

• You can also spend one luck point when an attack roll is made against you. Roll a d20 and then choose whether the attack uses the attacker's roll or yours.

• If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out
*,Lucky,PH,,You have inexplicable luck that seems to kick in at just the right moment.

• You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.

• You can also spend one luck point when an attack roll is made against you. Roll a d20 and then choose whether the attack uses the attacker's roll or yours.

• If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out
*,Magic Initiate,PH,,• Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list.

• In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again.

• Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock
*,Magic Initiate,PH,,• Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list.

• In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again.

• Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock
*,Ritual Caster,PH,,(Prerequisite: Intelligence or Wisdom 13 or higher) You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.

• When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard.
You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also must have the ritual tag.
The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock
*,Ritual Caster,PH,,(Prerequisite: Intelligence or Wisdom 13 or higher) You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.

• When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard.
You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also must have the ritual tag.
The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock
*,Spell Sniper,PH,,(Prerequisite: The ability to cast at least one spell) You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:

• When you cast a spell that requires you to make an attack roll, the spell's range is doubled.

• Your ranged spell attacks ignore half cover and three-quarters cover.

• You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list.
Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, and warlock
*,Spell Sniper,PH,,(Prerequisite: The ability to cast at least one spell) You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:

• When you cast a spell that requires you to make an attack roll, the spell's range is doubled.

• Your ranged spell attacks ignore half cover and three-quarters cover.

• You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list.
Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, and warlock