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Elemental Spirit Build

  • casting time AC 11 + Sp Lvl
  • range HP 50 + 10 Spl Lvl above 4

  • components Speed 40. E - Burrow 40 ft
  • duration A - Fly 40 ft W - Swim 40 ft

(Str 18 (+4) Dex 15 (+2) Con 17 (+3)
Int 4 (-3) Wis 10 (+0) Cha 16 (+3) ) Resistances - W = Acid, A = Lightning and Thunder, E = Piercing and Slashing
Immune - F = Fire, Poison, Exhaustion, Paralyzed, Petrified, Poisoned
Sense - Darkvision 60ft, Passive 10, Primordial speak
Amorphous Form (A, F, W) - Spirit can moved through as small a 1 in w/o difficult terrain
Multi Attack - Makes a number of Slam attacks equal to half the spell level (Rounded Down)
Slam. Melee Attack Roll: Bonus = spell attack modifier, reach 5ft. Hit: 1d10 + 4 + Sp Lvl Bludgeoning (E), Cold (W), Lightning (A), or Fire (F)

Medium Neutral

Fey Spirit Build

  • casting time AC 12 + SpLvl
  • range HP 30 + 10 SplLvl above 3

  • components Speed 30 ft, Fly 30 ft
  • duration Immune to Charmed

(Str 13 (+1) Dex 16 (+3) Con 14 (+2)
Int 14 (+2) Wis 11 (+0) Cha 16 (+3)) Senses - Darkvision 60 ft, Passive perception 10
Challenge - Same proficiency bonus as mine
MultiAttack - The spirit makes a number of Fey Blade attacks equal to half this spell's level (rounded down)
Fey Blade - Melee Attack Roll: Bonus equals your spell attack modifier, reach 45 ft. Hit: 2d6 + 3 + the spell's level Force Damage
Bonus Actions
Fey Step - Spirit teleports up to 30 ft to an unoccupied in sight place, an effect occurs based on the chosen mood.
Fuming - Adv on next attack roll before end of turn.
Tricksy - Fills a 10 ft cube w/in 5 ft of spirit w/ Darkness, last until end of it's next turn
Mirthful - Wisdom Saving Throw: DC = your spell save DC, one creature it can see w/in 10 ft. Failure: Target is charmed by you and spirit for 1 minute or dmg

Languages Sylvan, Mine

Bestial Spirit Build

  • casting time AC: 11 + SpLvl
  • range Air 30 ft, fly 60 ft

  • components Land 30 ft, climb 30 ft
  • duration Water 30 ft, swim 30 ft

(HP: Air 20 - Land/Water 30 - + 5 Per SpLVL) Str - 18 (+4) Dex 11 (+0) Con 16 (+3)
Int 4 (-3) Wis 14 (+2) Cha 5 (-3)
Senses darkvision 60 ft., passive Perception 12
Languages understands the languages you speak
Challenge - Proficiency Bonus equals your bonus
Flyby (Air Only). The beast doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Pack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't incapacitated.
Water Breathing (Water Only). The beast can breathe only underwater.
Multiattack. The beast makes a number of attacks equal to half this spell's level (rounded down).
Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft, one target. Hit: 1d8 + 4 + the spell's level piercing damage.

Small Beat Neutral

Steel Wind Strike

  • casting time Action
  • range 30 feet

  • components S, M
  • duration Instantaneous

You flourish the weapon used to in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 Force damage. You then teleport to an unoccupied space you can see within 5 feet of one of the targets.

Ranger 5th level Conjuration

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