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Spirit Totem [1/2]

  • casting timeBonus Action
  • range60 feet

  • componentsV,S
  • duration3 minutes

As a bonus action, summon a spirit totem up to 60 feet away which creates an aura in a 30-foot radius around that point for 3 minutes.

As a bonus action, you can change or move the totem up to 60 feet. Once you use this feature, you can't use it again until you finish a short or long rest.
The effects depend on the type of spirit you summon:

Bear Spirit: Allies in the aura when the spirit appears gains temporary hit points equal to 5 + your Druid level. In addition, you and your allies gain Advantage on Strength checks and Strength saving throws while in the aura.

Hawk Spirit: Each round, choose one ally in the aura to gain Advantage on their next attack roll. In addition, you and your allies gain Advantage on Wisdom checks and Wisdom saving throws while in the aura.

Unicorn Spirit: When you cast a healing spell, all allies in the aura are affected by the healing. You and your allies also gain Advantage on death saving throws while in the aura.


Wolf Spirit: You and your allies do not provoke opportunity attacks and gain Advantage on Dexterity checks and Dexterity saving throws while in the aura.
Stag Spirit: You and your allies gain

Druid (Circle of the Shepard) Subclass Feature

Spirit Totem [2/2]

  • casting timeBonus Action
  • range60 feet

  • componentsV,S
  • duration3 minutes

a +10 bonus to movement speed while in the aura. In addition, creatures in the aura can Dash as a bonus action.

Turtle Spirit: You and your allies gain resistance to one damage type other than physical. Additionally, creatures in the aura gain AC equal to ? your Proficiency Bonus(rounded down).

Druid (Circle of the Shepard) Subclass Feature